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That's no Sorcerer, that's a Paladin (of Bahamut) kinda.. sorta
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<blockquote data-quote="DEFCON 1" data-source="post: 6000856" data-attributes="member: 7006"><p>Sure... those are <em>part</em> of what Charisma can add its modifier to. But those are for characters who 1) consider his Charisma to have an element of charm and stature to it... and 2) actually HAVE those abilities in the first place.</p><p></p><p>Charisma is made up of MANY different elements, but not every character HAS all the elements in their character. Same way that Dexterity has a part in determining how physically agile you are AND how much manual dexterity you have. But a character with high DEX doesn't necessarily have both... because the easiest way to determine it is whether a high-DEX character has skills like Sleight of Hand. No Sleight of Hand? No guarantee the character has preternatual fine motor skills. Now, yes... he MIGHT... but since no abilities the character has specifically highlights it... the player is free to say whether his PC has it or doesn't.</p><p></p><p>Same way for you. Your sorcerer might be repulsive and have no appeal or charm or personal magnetism whatsoever... even with a high CHA. Because if you don't have any skills or spells or abilities which use charm or magentism or appeal, then obviously that's not a facet of the wide-open CHA ability that your sorcerer has. Instead, yours might be entirely made up of strong sense of self, a massively horrifying presence that causes people to stare in abject horror or awe, and the ability to influence people and get them to do what you want purely out of fear. Those all all valid interpretations of what Charisma covers... so its just a matter of using whatever parts of the abilities make the most sense.</p><p></p><p>Or of course you could just do what most people would end up doing in your situation and just making an agreement with the DM that in this one specific case... your character's prime attribute is CON rather than CHA. Because really at the end of the day... it doesn't matter what ANY class's prime attribute is, if the DM is fine with swapping them out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6000856, member: 7006"] Sure... those are [I]part[/I] of what Charisma can add its modifier to. But those are for characters who 1) consider his Charisma to have an element of charm and stature to it... and 2) actually HAVE those abilities in the first place. Charisma is made up of MANY different elements, but not every character HAS all the elements in their character. Same way that Dexterity has a part in determining how physically agile you are AND how much manual dexterity you have. But a character with high DEX doesn't necessarily have both... because the easiest way to determine it is whether a high-DEX character has skills like Sleight of Hand. No Sleight of Hand? No guarantee the character has preternatual fine motor skills. Now, yes... he MIGHT... but since no abilities the character has specifically highlights it... the player is free to say whether his PC has it or doesn't. Same way for you. Your sorcerer might be repulsive and have no appeal or charm or personal magnetism whatsoever... even with a high CHA. Because if you don't have any skills or spells or abilities which use charm or magentism or appeal, then obviously that's not a facet of the wide-open CHA ability that your sorcerer has. Instead, yours might be entirely made up of strong sense of self, a massively horrifying presence that causes people to stare in abject horror or awe, and the ability to influence people and get them to do what you want purely out of fear. Those all all valid interpretations of what Charisma covers... so its just a matter of using whatever parts of the abilities make the most sense. Or of course you could just do what most people would end up doing in your situation and just making an agreement with the DM that in this one specific case... your character's prime attribute is CON rather than CHA. Because really at the end of the day... it doesn't matter what ANY class's prime attribute is, if the DM is fine with swapping them out. ;) [/QUOTE]
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That's no Sorcerer, that's a Paladin (of Bahamut) kinda.. sorta
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