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Character Builds & Optimization
That's one way to build a world...
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<blockquote data-quote="Vargo" data-source="post: 3540716" data-attributes="member: 4436"><p>I've been thinking about running a game for some time now, just never got around to it. One of the problems is, I like to have some kind of framework behind the gameworld, instead of leaving everything completely undeveloped. I'm not talking that I need to know who each of the ten thousand people in the capitol city of the Empire are, but having an idea of where the cities are, what the geography is, trade routes, who has been at war with whom, religion, etc.</p><p></p><p>I also enjoy playing the computer game Civilization IV.</p><p></p><p>Tonight, I'm going to go home, fire up the computer, and play into the middle ages on a huge map, on the "Epic" game speed, to give plenty of time for wars to break out between the different groups. At some point, I'm going to say "this is the end" (I'll probably pick a "top end" range of technologies, as soon as one is researched, the game ends), turn on the editor, and get a snapshot of everything. Religious spread, who has what technologies, what resources each country has, city sizes and buildings, wonders, location of barbarian tribes, roads, cultural spread, etc...</p><p></p><p>Throw out the "real world" civ and wonder names, come up with some history based on wars and whatnot, and voila, instant game world!</p><p></p><p>Has anybody else done something like this before? What were your experiences?</p><p></p><p>(I'm thinking about using the "Terra" map, which puts all the players on one continent, and then leaves a completely depopulated "New World" which fills up with barbarians.)</p></blockquote><p></p>
[QUOTE="Vargo, post: 3540716, member: 4436"] I've been thinking about running a game for some time now, just never got around to it. One of the problems is, I like to have some kind of framework behind the gameworld, instead of leaving everything completely undeveloped. I'm not talking that I need to know who each of the ten thousand people in the capitol city of the Empire are, but having an idea of where the cities are, what the geography is, trade routes, who has been at war with whom, religion, etc. I also enjoy playing the computer game Civilization IV. Tonight, I'm going to go home, fire up the computer, and play into the middle ages on a huge map, on the "Epic" game speed, to give plenty of time for wars to break out between the different groups. At some point, I'm going to say "this is the end" (I'll probably pick a "top end" range of technologies, as soon as one is researched, the game ends), turn on the editor, and get a snapshot of everything. Religious spread, who has what technologies, what resources each country has, city sizes and buildings, wonders, location of barbarian tribes, roads, cultural spread, etc... Throw out the "real world" civ and wonder names, come up with some history based on wars and whatnot, and voila, instant game world! Has anybody else done something like this before? What were your experiences? (I'm thinking about using the "Terra" map, which puts all the players on one continent, and then leaves a completely depopulated "New World" which fills up with barbarians.) [/QUOTE]
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