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Character Builds & Optimization
That's one way to build a world...
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<blockquote data-quote="Imp" data-source="post: 3545840" data-attributes="member: 40094"><p>As another Civ IV junkie I gotta say this is a really cool idea and saves you from having to make up a lot of boring details out of whole cloth. What does the dwarven capital trade in? Gems, fish, and copper, there you go. How many people are in it? Well, you kind of have an answer. Where are the towns? I dunno, let's have a look. How big are they? Well, that one's a hamlet, that one's a town. The city's running two scientists? Well, let's make those into wizards.</p><p></p><p>It might be less useful for determining composition of armies because the AI tends to keep things fairly homogenous.</p><p></p><p>I wonder what the optimal settings are for such an enterprise. Huge world, fractal or Terra, maybe one less civ than suggested, maybe raging barbs? You'd want there to be a number of barb cities to denote monster havens and just give the feel of a D&D world. At too low difficulties the AI civs don't really go after each other, which hurts the whole war history thing. How low a difficulty is reasonable?</p><p></p><p>I guess you would stop at... when? The liberalism race? Or maybe just a hard cutoff at 500 AD – give some people time to put up a few wonders.</p><p></p><p>I already have a campaign world built but I really kinda want to try this just for kicks.</p></blockquote><p></p>
[QUOTE="Imp, post: 3545840, member: 40094"] As another Civ IV junkie I gotta say this is a really cool idea and saves you from having to make up a lot of boring details out of whole cloth. What does the dwarven capital trade in? Gems, fish, and copper, there you go. How many people are in it? Well, you kind of have an answer. Where are the towns? I dunno, let's have a look. How big are they? Well, that one's a hamlet, that one's a town. The city's running two scientists? Well, let's make those into wizards. It might be less useful for determining composition of armies because the AI tends to keep things fairly homogenous. I wonder what the optimal settings are for such an enterprise. Huge world, fractal or Terra, maybe one less civ than suggested, maybe raging barbs? You'd want there to be a number of barb cities to denote monster havens and just give the feel of a D&D world. At too low difficulties the AI civs don't really go after each other, which hurts the whole war history thing. How low a difficulty is reasonable? I guess you would stop at... when? The liberalism race? Or maybe just a hard cutoff at 500 AD – give some people time to put up a few wonders. I already have a campaign world built but I really kinda want to try this just for kicks. [/QUOTE]
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