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Thayan Enclave population breakdown
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<blockquote data-quote="Mr Fidgit" data-source="post: 409348" data-attributes="member: 6968"><p>i think the best way will be whatever you feel most comfortable with and/or whatever fits best with your campaign.</p><p></p><p>if you want to create an enclave, you could do it like this:</p><p></p><p>Scornubel (pop. 14,574), is a sprawling (non walled) tent city. its north shore, on the River Chionthar, houses the merchant district.</p><p></p><p>Placement: the enclave can be placed anywhere in the vicinity of the city. people will travel to it in order to aquire magical goods, so a location near the north shore is unnecessary. </p><p></p><p>the population of the enclave is 145 people, half of which (73) are guards, servants, assistants, mundane artisans and other support staff (FRCS pg 279). the remaining 72 people are Red Wizards (or in this case, let's say 'spellcasters' to include a few clerics).</p><p></p><p>breakdown: with the inclusion of clerics and cleric artificers (to create items wizards can't, like cure light potions), we can make them one-third of the spellcasting population, 24. the clerics per level could look like this:1 8th, 3 4th, 6 2nd, 14 1st.</p><p></p><p>the remaining 48 wizards may look like this: 1 11th, 2 9th, 4 7th, 6 5th, 11 3rd, 24 1st. </p><p></p><p>if you wanted the spellcasters in the enclave to be wizards only, the breakdown could look like this: one 11th level wizard, 3 9th, 5 7th, 9 5th, 18 3rd, 36 1st.</p><p></p><p>(as you can see, i didn't use the DMG guidelines for populating cities, i just tryed to make the numbers fit...)</p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 409348, member: 6968"] i think the best way will be whatever you feel most comfortable with and/or whatever fits best with your campaign. if you want to create an enclave, you could do it like this: Scornubel (pop. 14,574), is a sprawling (non walled) tent city. its north shore, on the River Chionthar, houses the merchant district. Placement: the enclave can be placed anywhere in the vicinity of the city. people will travel to it in order to aquire magical goods, so a location near the north shore is unnecessary. the population of the enclave is 145 people, half of which (73) are guards, servants, assistants, mundane artisans and other support staff (FRCS pg 279). the remaining 72 people are Red Wizards (or in this case, let's say 'spellcasters' to include a few clerics). breakdown: with the inclusion of clerics and cleric artificers (to create items wizards can't, like cure light potions), we can make them one-third of the spellcasting population, 24. the clerics per level could look like this:1 8th, 3 4th, 6 2nd, 14 1st. the remaining 48 wizards may look like this: 1 11th, 2 9th, 4 7th, 6 5th, 11 3rd, 24 1st. if you wanted the spellcasters in the enclave to be wizards only, the breakdown could look like this: one 11th level wizard, 3 9th, 5 7th, 9 5th, 18 3rd, 36 1st. (as you can see, i didn't use the DMG guidelines for populating cities, i just tryed to make the numbers fit...) [/QUOTE]
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