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General Tabletop Discussion
*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="lostingeneral" data-source="post: 5546132" data-attributes="member: 6674340"><p>From a realistic perspective, I'm sure it's possible in some sense. But it seems to cause some issues for the game.</p><p></p><p>When I started playing, we actually somehow missed the rule that said you have to move 2+ squares to charge. We played it like this for a surprisingly long time before I caught it; right about to the middle of Heroic tier.</p><p></p><p>The biggest problem, as stated above, is the "shift-and-charge" maneuver. Those words still send chills down my spine. I have a warlord who would rarely use anything besides this technique and actually ended up building his character around it, including the level 3 encounter "Flattening Charge" (with Bravura presence, so as long as he hit it was never expended and he could keep using it), the "Powerful Charge" feat (+2 damage on charge), and actually found (by some treasure I rolled randomly) a Horned Helm which does +1d6 on a charge.</p><p></p><p>This was bad news. Every turn, it was: "I shift... and charge." He would occasionally heal as a minor, rarely use a different encounter or daily and just about never any at-wills, because there was no incentive to.</p><p></p><p>I'm not saying don't do it at all; there might be a way to make it work, but this disaster is what happened when I allowed it (accidentally, though).</p></blockquote><p></p>
[QUOTE="lostingeneral, post: 5546132, member: 6674340"] From a realistic perspective, I'm sure it's possible in some sense. But it seems to cause some issues for the game. When I started playing, we actually somehow missed the rule that said you have to move 2+ squares to charge. We played it like this for a surprisingly long time before I caught it; right about to the middle of Heroic tier. The biggest problem, as stated above, is the "shift-and-charge" maneuver. Those words still send chills down my spine. I have a warlord who would rarely use anything besides this technique and actually ended up building his character around it, including the level 3 encounter "Flattening Charge" (with Bravura presence, so as long as he hit it was never expended and he could keep using it), the "Powerful Charge" feat (+2 damage on charge), and actually found (by some treasure I rolled randomly) a Horned Helm which does +1d6 on a charge. This was bad news. Every turn, it was: "I shift... and charge." He would occasionally heal as a minor, rarely use a different encounter or daily and just about never any at-wills, because there was no incentive to. I'm not saying don't do it at all; there might be a way to make it work, but this disaster is what happened when I allowed it (accidentally, though). [/QUOTE]
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The 1-square charge
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