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*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="ajpfox" data-source="post: 5546143" data-attributes="member: 6670467"><p>This is not what we I am saying. The charge actions bonuses should not be applied to anything shorter then 2 squares. The bonus to hit is factored is already for a normal distance to charge to symbolize the extra effectiveness due to momentum.</p><p></p><p>This also disproves the argument that we are saying only maximum momentum attacks are the only effective ones. We aren't arguing anything close to that, simply the relegation of an attack bonus or not. (A mere +1 even).</p><p></p><p>Additionally, the foot-ball player analogy is effective but unintentionally misleading. There, the only goal is to close distance and be a wall, exploding up from their stance as fast as possible. This is not the tactical and dangerous combat that heroes commonly face, and such a maneuver on the battlefield, is therefore unrealistic. Realize I'm not saying not possible, I'm saying, as before, warriors in heavy plate and deft rogues aren't commonly depicted as lunging towards opponents.</p><p></p><p>(Also, I'd argue linemen are adjacent to one another, and therefore are a weak analogy at best - they're not even separated by 1 square and are basically just making bull-rush attempts against each other.)</p><p></p><p>I invite anyone familiar with fencing to examine this argument as well; as the lunge is a very common maneuver, but the rules of the engagement are strict and the degree of tactics involved varies greatly from that on an active battlefield (one involving monsters and magic no less!) </p><p></p><p>Furthermore...this would be a 5ft jump/lunge/whatever before you make your attack. This is (according to some quick internet searches) a "very poor" standing jump for a human male. However, these numbers are from athletes (or non-athletes) in perfect setting, focused on the single task of jumping, and using a stance as such (bending at the knees, swinging the arms forward during takeoff etc.) Again while possible, this doesn't seem like a tactically savvy choice in combat, wearing armor, wielding weapons, and all the while doing so to lang close enough to strike your opponent, but not crashing into him/her as well. </p><p></p><p>If you're going this route, I would ask simply for the appropriate athletics check, and add the draw back of granting combat advantage, less you have warriors flinging themselves at anything that moves.</p><p></p><p>If you chose to allow it, then go for it, let us know how it works. I think the current incarnation of the rules is well balanced and this addition, again, could be game-breaking. As a previous poster put it - it's essentially a +1 to speed whenever you want it, which could essentially create "charge"s with At-wills rather then basic attacks for anyone. Not to mention the blow to controllers, both PC and NPC alike.</p></blockquote><p></p>
[QUOTE="ajpfox, post: 5546143, member: 6670467"] This is not what we I am saying. The charge actions bonuses should not be applied to anything shorter then 2 squares. The bonus to hit is factored is already for a normal distance to charge to symbolize the extra effectiveness due to momentum. This also disproves the argument that we are saying only maximum momentum attacks are the only effective ones. We aren't arguing anything close to that, simply the relegation of an attack bonus or not. (A mere +1 even). Additionally, the foot-ball player analogy is effective but unintentionally misleading. There, the only goal is to close distance and be a wall, exploding up from their stance as fast as possible. This is not the tactical and dangerous combat that heroes commonly face, and such a maneuver on the battlefield, is therefore unrealistic. Realize I'm not saying not possible, I'm saying, as before, warriors in heavy plate and deft rogues aren't commonly depicted as lunging towards opponents. (Also, I'd argue linemen are adjacent to one another, and therefore are a weak analogy at best - they're not even separated by 1 square and are basically just making bull-rush attempts against each other.) I invite anyone familiar with fencing to examine this argument as well; as the lunge is a very common maneuver, but the rules of the engagement are strict and the degree of tactics involved varies greatly from that on an active battlefield (one involving monsters and magic no less!) Furthermore...this would be a 5ft jump/lunge/whatever before you make your attack. This is (according to some quick internet searches) a "very poor" standing jump for a human male. However, these numbers are from athletes (or non-athletes) in perfect setting, focused on the single task of jumping, and using a stance as such (bending at the knees, swinging the arms forward during takeoff etc.) Again while possible, this doesn't seem like a tactically savvy choice in combat, wearing armor, wielding weapons, and all the while doing so to lang close enough to strike your opponent, but not crashing into him/her as well. If you're going this route, I would ask simply for the appropriate athletics check, and add the draw back of granting combat advantage, less you have warriors flinging themselves at anything that moves. If you chose to allow it, then go for it, let us know how it works. I think the current incarnation of the rules is well balanced and this addition, again, could be game-breaking. As a previous poster put it - it's essentially a +1 to speed whenever you want it, which could essentially create "charge"s with At-wills rather then basic attacks for anyone. Not to mention the blow to controllers, both PC and NPC alike. [/QUOTE]
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The 1-square charge
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