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General Tabletop Discussion
*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="OnlineDM" data-source="post: 5546883" data-attributes="member: 90804"><p>As I said, I think there's some confusion about the rule here. I'm saying that there is no "Move Action" required. That's what a "Charge" is in 4th Edition Dungeons and Dragons: A single Standard Action that allows a character to move up to its speed and make a melee basic attack (or bull rush) at the end.</p><p></p><p>So, for instance, if a PC with speed 6 starts their turn 12 squares from the target, they can:</p><p>-Use their Move Action to walk 6 squares toward the target</p><p>-Then use their Standard Action to Charge the target, which lets them move (without using a Move Action) adjacent to the target and make a melee basic attack (or bull rush) (with a +1 bonus to the attack from charging) against it.</p><p></p><p>It's a very useful rule to know about.</p><p></p><p>The whole point of this thread is that the original poster is suggesting a change to the Charge rule that doesn't require that the move part of the Charge action be at least 2 squares. Currently, you're not allowed to, for instance, use a Standard Action to move 1 square toward an enemy and then make a melee basic attack as a charge - that would require a Move Action to walk the one square and a Standard Action for the attack. But if the enemy were TWO squares or more away, the character could use just a single Standard Action to move up to the enemy and make a melee basic attack against it. </p><p></p><p>This could come up, for instance, if the character started its turn prone with one square between it and the target (move to stand up - no charge allowed because the distance is too short) or if the character is dazed and has one square between it and the target (only get one action - no charge allowed because the distance is too short).</p><p></p><p>Anyway, no, I'm not kidding - I'm very much saying that Charge lets you use a single standard action to both move toward a target and attack it.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5546883, member: 90804"] As I said, I think there's some confusion about the rule here. I'm saying that there is no "Move Action" required. That's what a "Charge" is in 4th Edition Dungeons and Dragons: A single Standard Action that allows a character to move up to its speed and make a melee basic attack (or bull rush) at the end. So, for instance, if a PC with speed 6 starts their turn 12 squares from the target, they can: -Use their Move Action to walk 6 squares toward the target -Then use their Standard Action to Charge the target, which lets them move (without using a Move Action) adjacent to the target and make a melee basic attack (or bull rush) (with a +1 bonus to the attack from charging) against it. It's a very useful rule to know about. The whole point of this thread is that the original poster is suggesting a change to the Charge rule that doesn't require that the move part of the Charge action be at least 2 squares. Currently, you're not allowed to, for instance, use a Standard Action to move 1 square toward an enemy and then make a melee basic attack as a charge - that would require a Move Action to walk the one square and a Standard Action for the attack. But if the enemy were TWO squares or more away, the character could use just a single Standard Action to move up to the enemy and make a melee basic attack against it. This could come up, for instance, if the character started its turn prone with one square between it and the target (move to stand up - no charge allowed because the distance is too short) or if the character is dazed and has one square between it and the target (only get one action - no charge allowed because the distance is too short). Anyway, no, I'm not kidding - I'm very much saying that Charge lets you use a single standard action to both move toward a target and attack it. [/QUOTE]
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