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The 1-square charge
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<blockquote data-quote="andy3k" data-source="post: 5551020" data-attributes="member: 6674918"><p>Picture a fighter, paladin, warden, etc. with melee 1 weapon and shield (a common occurrence). Most effective options for one-handed weapons for weapon and shield PCs (sword, spear, mace, etc.) cannot be effectively thrown.</p><p></p><p>To throw a dagger, the PC would have to free action drop the melee 1 weapon or shield, minor action draw a dagger (since melee types almost never have Quick Draw), then throw the dagger. The dagger does substandard damage and has a greater chance of missing since it is not the primary weapon so has a lower magical bonus to hit. When dazed, or if the minor action was used before the 1 square bubble became an issue, a ranged attack can't even be done because the PC doesn't have a minor action to draw the dagger.</p><p></p><p>Now the PC either has lower defenses due to dropped shield or an inferior weapon, due to now holding the dagger (assuming it is magical), so the PC is easier to hit OR weaker at opportunity attacks (one of the strengths of a defender).</p><p></p><p>Next round, the PC must then spend yet another free action to drop the dagger (or minor action to store it) and a minor action to pick up the shield or primary weapon, inviting opportunity actions along the way. The issue is similar, but not AS bad, for a dual weapon PC.</p><p></p><p>That is a lot of punishment for the simple act of attacking with a thrown weapon. This does not affect two-handed weapon PCs as greatly since they can just hold the weapon in one hand (IF the DM allows) and use the other to draw and throw, though they still suffer the same affects of having to use a substandard thrown weapon in the middle of melee, possibly provoking opp attacks.</p><p></p><p>Also important, and not to be overlooked, is that a defender might only be able to mark when adjacent to a foe or attacking with melee (not ranged) so having to use ranged further prevents the defender from doing a job they could otherwise do if they were adjacent or charging.</p><p></p><p>I am NOT saying that using a thrown weapon is out of the question. All I am saying is that it is unreasonably substandard compared to the melee fighter that is 1 square closer or further from the target (outside the bubble). That "feels" like a bug in the system.</p></blockquote><p></p>
[QUOTE="andy3k, post: 5551020, member: 6674918"] Picture a fighter, paladin, warden, etc. with melee 1 weapon and shield (a common occurrence). Most effective options for one-handed weapons for weapon and shield PCs (sword, spear, mace, etc.) cannot be effectively thrown. To throw a dagger, the PC would have to free action drop the melee 1 weapon or shield, minor action draw a dagger (since melee types almost never have Quick Draw), then throw the dagger. The dagger does substandard damage and has a greater chance of missing since it is not the primary weapon so has a lower magical bonus to hit. When dazed, or if the minor action was used before the 1 square bubble became an issue, a ranged attack can't even be done because the PC doesn't have a minor action to draw the dagger. Now the PC either has lower defenses due to dropped shield or an inferior weapon, due to now holding the dagger (assuming it is magical), so the PC is easier to hit OR weaker at opportunity attacks (one of the strengths of a defender). Next round, the PC must then spend yet another free action to drop the dagger (or minor action to store it) and a minor action to pick up the shield or primary weapon, inviting opportunity actions along the way. The issue is similar, but not AS bad, for a dual weapon PC. That is a lot of punishment for the simple act of attacking with a thrown weapon. This does not affect two-handed weapon PCs as greatly since they can just hold the weapon in one hand (IF the DM allows) and use the other to draw and throw, though they still suffer the same affects of having to use a substandard thrown weapon in the middle of melee, possibly provoking opp attacks. Also important, and not to be overlooked, is that a defender might only be able to mark when adjacent to a foe or attacking with melee (not ranged) so having to use ranged further prevents the defender from doing a job they could otherwise do if they were adjacent or charging. I am NOT saying that using a thrown weapon is out of the question. All I am saying is that it is unreasonably substandard compared to the melee fighter that is 1 square closer or further from the target (outside the bubble). That "feels" like a bug in the system. [/QUOTE]
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