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General Tabletop Discussion
*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="Crazy Jerome" data-source="post: 5551245" data-attributes="member: 54877"><p>You may have simply over-simplified the language, but be aware that what you just described is not what is proposed. It is move 1 square, attack with melee basic, and then move back to the original square. That's it. And the movement is only described that way to make it easy to cut out some of the movement objections that Andy raised earlier.</p><p> </p><p>And remember, though it is described that way mechanically, it is doesn't happen exactly that way, any more than, say, in combat, everyone takes turns moving and then attacking. The reality is that each combatant is moving constantly, and the weapon is feinting/attacking/blocking constantly at the same time--and with anyone with any training at all, often apparently out of sync with the lower body movement. We are only rough modeling that reality, adapted for cinematic/epic fantasy, or at least a sword and sorcery fantasy.</p><p> </p><p>As I indicated earlier, to the extent that you care about realism being more strictly applied, the problem is not with the lack of a 1-square charge option. Rather, the problem is that the charge itself is way too generous. If you want to be realistic about it, make a charge consume a move and a standard action, perhaps with 2 squares of extra movement to compensate, give extra damage, descreased AC, and descreased to hit. <strong>That</strong> is a "realistic" charge, except perhaps for someone charging with a polearm or spear against someone without, across flat ground. But that doesn't really fit the 4E model of combat (or the design intention to mostly eliminate penalties in favor of opportunity costs of different bonuses). </p><p> </p><p>If you think that the charge as written is fine, but that the plate armored guy can't dart in and out while making an attack, your "realism" radar is misaligned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5551245, member: 54877"] You may have simply over-simplified the language, but be aware that what you just described is not what is proposed. It is move 1 square, attack with melee basic, and then move back to the original square. That's it. And the movement is only described that way to make it easy to cut out some of the movement objections that Andy raised earlier. And remember, though it is described that way mechanically, it is doesn't happen exactly that way, any more than, say, in combat, everyone takes turns moving and then attacking. The reality is that each combatant is moving constantly, and the weapon is feinting/attacking/blocking constantly at the same time--and with anyone with any training at all, often apparently out of sync with the lower body movement. We are only rough modeling that reality, adapted for cinematic/epic fantasy, or at least a sword and sorcery fantasy. As I indicated earlier, to the extent that you care about realism being more strictly applied, the problem is not with the lack of a 1-square charge option. Rather, the problem is that the charge itself is way too generous. If you want to be realistic about it, make a charge consume a move and a standard action, perhaps with 2 squares of extra movement to compensate, give extra damage, descreased AC, and descreased to hit. [B]That[/B] is a "realistic" charge, except perhaps for someone charging with a polearm or spear against someone without, across flat ground. But that doesn't really fit the 4E model of combat (or the design intention to mostly eliminate penalties in favor of opportunity costs of different bonuses). If you think that the charge as written is fine, but that the plate armored guy can't dart in and out while making an attack, your "realism" radar is misaligned. :) [/QUOTE]
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The 1-square charge
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