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*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="Crazy Jerome" data-source="post: 5552172" data-attributes="member: 54877"><p>That is the only part that bothers me. It is inelegant rules, which gnaws at me when playing a game, all out of proportion to its actual play consequences. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>I like my D&D larger than life. So naturally something that removes the inelegance and also gives the creatures affected a larger than life option, is fine with me. But if someone wants to close the loophole by taking things away, I've got no beef with that.</p><p> </p><p>For example, Make charge even less attractive. Then say that when adjacent to an opponent and standing up (or otherwise taking a move action to orient yourself, e.g. daze), you must shift one square away, and thus end up in the 1-square problem space. There, now if you are "near" an opponent, adjacent or 1-square, and lose your move, you don't get to make a melee attack with your standard. You can throw something, run away, whatever. Powers that let you stand up or whatever bypass this restriction.</p><p> </p><p>It is not as elegant as the solution proposed, and rather too concerned with realism for my tastes when playing 4E, but it is consistent.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5552172, member: 54877"] That is the only part that bothers me. It is inelegant rules, which gnaws at me when playing a game, all out of proportion to its actual play consequences. :p I like my D&D larger than life. So naturally something that removes the inelegance and also gives the creatures affected a larger than life option, is fine with me. But if someone wants to close the loophole by taking things away, I've got no beef with that. For example, Make charge even less attractive. Then say that when adjacent to an opponent and standing up (or otherwise taking a move action to orient yourself, e.g. daze), you must shift one square away, and thus end up in the 1-square problem space. There, now if you are "near" an opponent, adjacent or 1-square, and lose your move, you don't get to make a melee attack with your standard. You can throw something, run away, whatever. Powers that let you stand up or whatever bypass this restriction. It is not as elegant as the solution proposed, and rather too concerned with realism for my tastes when playing 4E, but it is consistent. [/QUOTE]
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