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General Tabletop Discussion
*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="Mengu" data-source="post: 5552517" data-attributes="member: 65726"><p>After having been in the situation many times, and reading most of this thread, I have to say, dazing or knocking prone an opponent and leaving them one square away from you is a tactic used in the system by PC's and monsters alike. Taking that tactic away, doesn't really do the system any favors.</p><p></p><p>As a PC, I see it as my job to find solutions. I pick up a reach weapon or ranged weapon/attack as backup, or maybe a burst/blast 3 attack. I can always crawl, I can pick a feat or item to stand up as a minor action, I can pick up a feat or power to get rid of daze, if I'm a leader or controller, can pick up powers that will slide/shift enemies/allies so my allies can get in position to more easily attack, as a striker or defender I might pick up attack powers that let me shift as part of the attack, or minor action mobility powers.</p><p></p><p>There are solutions galore if you build a versatile character. Even monsters end up with more solutions than might be immediately obvious. Reach and ranged attacks are not uncommon, many skirmishers have shift and attack powers. Many powers can slide enemies around. Delaying or readying are always options. Also if the dazed elite brute is having trouble getting to a target, you can always have a minion give him a bull rush to get the big oaf into position to attack.</p><p></p><p>I think this is one of those cases where tactical solutions are more fun than a rules solution to the 1-square charge.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5552517, member: 65726"] After having been in the situation many times, and reading most of this thread, I have to say, dazing or knocking prone an opponent and leaving them one square away from you is a tactic used in the system by PC's and monsters alike. Taking that tactic away, doesn't really do the system any favors. As a PC, I see it as my job to find solutions. I pick up a reach weapon or ranged weapon/attack as backup, or maybe a burst/blast 3 attack. I can always crawl, I can pick a feat or item to stand up as a minor action, I can pick up a feat or power to get rid of daze, if I'm a leader or controller, can pick up powers that will slide/shift enemies/allies so my allies can get in position to more easily attack, as a striker or defender I might pick up attack powers that let me shift as part of the attack, or minor action mobility powers. There are solutions galore if you build a versatile character. Even monsters end up with more solutions than might be immediately obvious. Reach and ranged attacks are not uncommon, many skirmishers have shift and attack powers. Many powers can slide enemies around. Delaying or readying are always options. Also if the dazed elite brute is having trouble getting to a target, you can always have a minion give him a bull rush to get the big oaf into position to attack. I think this is one of those cases where tactical solutions are more fun than a rules solution to the 1-square charge. [/QUOTE]
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The 1-square charge
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