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General Tabletop Discussion
*Pathfinder & Starfinder
The 1-square charge
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<blockquote data-quote="OnlineDM" data-source="post: 5552752" data-attributes="member: 90804"><p>[MENTION=6674520]TheUltramark[/MENTION] : I appreciate that you're trying to parse through these posts to figure it out, but you're not quite there yet.</p><p></p><p>Charge is a Standard Action that lets you walk up to your speed (as long as you walk at least two squares) and make a melee basic attack when you're done walking (with a +1 bonus to the attack roll). Doing this ends your turn.</p><p></p><p>If you have a normal turn (not dazed or anything like that), you may:</p><p>-Walk your speed as a Move Action and then Charge (walking your speed AGAIN and attacking at the end of the walk) as a Standard Action</p><p>-Stand up from being prone as a Move Action and then Charge (walking your speed and attacking at the end of the walk) as a Standard Action</p><p>-Escape from being grabbed as a Move Action and then Charge (walking your speed and attacking at the end of the walk) as a Standard Action</p><p>-Use Acrobat's Trick (if you're a Thief) as a Move Action and then Charge (walking your speed and attacking at the end of the walk) as a Standard Action</p><p>-Do nothing on your turn except Charge (walking your speed and attacking at the end of the walk) as a Standard Action, letting your Move Action go unused</p><p></p><p>The point I'm trying to make here is that yes indeed, Charge is one single Standard Action that combines an attack and a move all in one, single action. Really. I'm not kidding. Neither is anyone else on this thread. That is really how Charge works. It does NOT use up your Move Action for the turn (although you can't do anything on your turn AFTER you Charge, since Charging ends your turn unless you use an action point).</p><p></p><p>I wasn't going to give this clarification another go, but since it seems like you honestly are trying to understand the rules around Charge, I want to help. I hope this does help!</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5552752, member: 90804"] [MENTION=6674520]TheUltramark[/MENTION] : I appreciate that you're trying to parse through these posts to figure it out, but you're not quite there yet. Charge is a Standard Action that lets you walk up to your speed (as long as you walk at least two squares) and make a melee basic attack when you're done walking (with a +1 bonus to the attack roll). Doing this ends your turn. If you have a normal turn (not dazed or anything like that), you may: -Walk your speed as a Move Action and then Charge (walking your speed AGAIN and attacking at the end of the walk) as a Standard Action -Stand up from being prone as a Move Action and then Charge (walking your speed and attacking at the end of the walk) as a Standard Action -Escape from being grabbed as a Move Action and then Charge (walking your speed and attacking at the end of the walk) as a Standard Action -Use Acrobat's Trick (if you're a Thief) as a Move Action and then Charge (walking your speed and attacking at the end of the walk) as a Standard Action -Do nothing on your turn except Charge (walking your speed and attacking at the end of the walk) as a Standard Action, letting your Move Action go unused The point I'm trying to make here is that yes indeed, Charge is one single Standard Action that combines an attack and a move all in one, single action. Really. I'm not kidding. Neither is anyone else on this thread. That is really how Charge works. It does NOT use up your Move Action for the turn (although you can't do anything on your turn AFTER you Charge, since Charging ends your turn unless you use an action point). I wasn't going to give this clarification another go, but since it seems like you honestly are trying to understand the rules around Charge, I want to help. I hope this does help! [/QUOTE]
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The 1-square charge
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