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The 10-foot pole, antithesis of what adventuring should be?
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<blockquote data-quote="MerricB" data-source="post: 3054700" data-attributes="member: 3586"><p>The biggest difference between a 10' pole and a 50' rope is that the latter's primary use is to overcome a found obstacle. The 10' pole is there to find the obstacle in the first place.</p><p></p><p>There's a significant difference between the two.</p><p></p><p>If 3e has abstracted away the finding of traps to a Search check rather than virtually prodding everything with a pole, it has merely come to the realisation that it isn't the finding of traps that is fun; it's the overcoming of the traps.</p><p></p><p>Those who say, "but the Disable check just abstracts away the overcoming of the trap as well!" are partially correct, but in the adventures I've run, even rogues quite skilled at Disable Device have not really been able to bypass every trap, especially the magic ones. The detailing of traps is of a sort that there are many different ways to bypass them... if one is clever enough to think of a solution! (<em>Secrets of Xen'drik</em> continues the evolution of traps; I hope we see more of their like).</p><p></p><p>Of course, when given a choice between a 10' pole and a 50' rope, I'd rather have a towel... no adventurer anywhere should ever be without one.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3054700, member: 3586"] The biggest difference between a 10' pole and a 50' rope is that the latter's primary use is to overcome a found obstacle. The 10' pole is there to find the obstacle in the first place. There's a significant difference between the two. If 3e has abstracted away the finding of traps to a Search check rather than virtually prodding everything with a pole, it has merely come to the realisation that it isn't the finding of traps that is fun; it's the overcoming of the traps. Those who say, "but the Disable check just abstracts away the overcoming of the trap as well!" are partially correct, but in the adventures I've run, even rogues quite skilled at Disable Device have not really been able to bypass every trap, especially the magic ones. The detailing of traps is of a sort that there are many different ways to bypass them... if one is clever enough to think of a solution! ([i]Secrets of Xen'drik[/i] continues the evolution of traps; I hope we see more of their like). Of course, when given a choice between a 10' pole and a 50' rope, I'd rather have a towel... no adventurer anywhere should ever be without one. Cheers! [/QUOTE]
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The 10-foot pole, antithesis of what adventuring should be?
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