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The 10-foot pole, antithesis of what adventuring should be?
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<blockquote data-quote="Mallus" data-source="post: 3057414" data-attributes="member: 3887"><p>I think the 10ft pole is antithetical to my prefered style play. Can't say about other peoples.</p><p></p><p>It does strike me, however, as a good poster-tool for a gameplay paradigm that I think is pretty limiting. Where the bulk of the games challenges come in the form of dungeon-elements that can be poked with said pole (or whacked with a greatsword). </p><p></p><p>For me, RPG's are all about new --and quite possibly absurd-- that the players can overcome and otherwise interact. I want to start with some vague notion of recreating the scenes of adventure film/fiction, and then barrel headfirst, uncontrollably, into the kind of bizarre derring-don't that's found in RPG action sequences.</p><p></p><p>Which is to say methodical dungeon delving is my least favorite part of the game.</p><p></p><p>My suspicion is that for some RPG'ers, 'methodical' has become synonomous with 'smart' and/or 'skilled'. I have to admit it; I don't pretend to an elf to show off how smart I am. </p><p></p><p>I pretend to be an elf so I can surf down a mammoth's tusk while firing arrows into its riders eyes..</p></blockquote><p></p>
[QUOTE="Mallus, post: 3057414, member: 3887"] I think the 10ft pole is antithetical to my prefered style play. Can't say about other peoples. It does strike me, however, as a good poster-tool for a gameplay paradigm that I think is pretty limiting. Where the bulk of the games challenges come in the form of dungeon-elements that can be poked with said pole (or whacked with a greatsword). For me, RPG's are all about new --and quite possibly absurd-- that the players can overcome and otherwise interact. I want to start with some vague notion of recreating the scenes of adventure film/fiction, and then barrel headfirst, uncontrollably, into the kind of bizarre derring-don't that's found in RPG action sequences. Which is to say methodical dungeon delving is my least favorite part of the game. My suspicion is that for some RPG'ers, 'methodical' has become synonomous with 'smart' and/or 'skilled'. I have to admit it; I don't pretend to an elf to show off how smart I am. I pretend to be an elf so I can surf down a mammoth's tusk while firing arrows into its riders eyes.. [/QUOTE]
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The 10-foot pole, antithesis of what adventuring should be?
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