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*TTRPGs General
The 10-foot pole, antithesis of what adventuring should be?
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<blockquote data-quote="DestroyYouAlot" data-source="post: 3063962" data-attributes="member: 36618"><p>I gotta say, I <em>highly</em> encourage preparedness and forethought - and I'm pretty hardcore about the "if you didn't bring it, then you don't got it, and now you need it" thing. The way I feel, this world is here whether you are or not, and <em>yes</em>, the guy who designed this dungeon did it to keep people out, and <em>of course</em>, if you go to Hill Giant Hill, there are <em>hill giants</em> there, I don't <em>care</em> if you're all first level... In short, bring what you can carry, and if you're smart and lucky, you can dump it and bring back gold and goodies in its place.</p><p></p><p>(We had a few chuckles last session: It was the first snow of the adventuring year, and the party left bright and early for the ruined keep with their brand new hireling and their wagon full of implements of destruction... And got two hours out of town before I reminded them that it was twenty degrees and snowing out and no-one was wearing cold weather gear. They got to sit around making Fort saves to avoid frostbite while the bard ran back to town to buy cold weather gear, and tarps, and horse blankets, and brandy... and spent a few hours saying farewell to the love interest... and got back around dark. The next morning I reminded them that they didn't have enough rations for the journey... and when they got back from that, that they had forgotten about the horse feed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="DestroyYouAlot, post: 3063962, member: 36618"] I gotta say, I [i]highly[/i] encourage preparedness and forethought - and I'm pretty hardcore about the "if you didn't bring it, then you don't got it, and now you need it" thing. The way I feel, this world is here whether you are or not, and [i]yes[/i], the guy who designed this dungeon did it to keep people out, and [i]of course[/i], if you go to Hill Giant Hill, there are [i]hill giants[/i] there, I don't [i]care[/i] if you're all first level... In short, bring what you can carry, and if you're smart and lucky, you can dump it and bring back gold and goodies in its place. (We had a few chuckles last session: It was the first snow of the adventuring year, and the party left bright and early for the ruined keep with their brand new hireling and their wagon full of implements of destruction... And got two hours out of town before I reminded them that it was twenty degrees and snowing out and no-one was wearing cold weather gear. They got to sit around making Fort saves to avoid frostbite while the bard ran back to town to buy cold weather gear, and tarps, and horse blankets, and brandy... and spent a few hours saying farewell to the love interest... and got back around dark. The next morning I reminded them that they didn't have enough rations for the journey... and when they got back from that, that they had forgotten about the horse feed. :) ) [/QUOTE]
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The 10-foot pole, antithesis of what adventuring should be?
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