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General Tabletop Discussion
*Dungeons & Dragons
The 10' hallway default. How? Why?
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<blockquote data-quote="Lanefan" data-source="post: 7809217" data-attributes="member: 29398"><p>Exactly this.</p><p></p><p>First time I saw it was 3e, though late-era 2e might have done it also. A few outlier modules from 1e used 5' squares, and there's one (in Dungeon mag. I think?) that had my DM swearing a blue streak until he finally realized the written descriptions only made sense if the map was seen as having 7-and-a-half foot squares!</p><p></p><p>My problem with 5' squares is that it takes too many of 'em to cover a big room (a cavern 100' x 120' ends up looking like a fine-grain sieve), yet mappers never think to highlight every other line to allow easier by-10's counting.</p><p></p><p>And 25mm scale has, sadly, long since died out. It's 28mm now, if not larger - modern Gnome minis are as big as old-time Human minis. Annoying when half your character pieces are in one scale and half in another.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7809217, member: 29398"] Exactly this. First time I saw it was 3e, though late-era 2e might have done it also. A few outlier modules from 1e used 5' squares, and there's one (in Dungeon mag. I think?) that had my DM swearing a blue streak until he finally realized the written descriptions only made sense if the map was seen as having 7-and-a-half foot squares! My problem with 5' squares is that it takes too many of 'em to cover a big room (a cavern 100' x 120' ends up looking like a fine-grain sieve), yet mappers never think to highlight every other line to allow easier by-10's counting. And 25mm scale has, sadly, long since died out. It's 28mm now, if not larger - modern Gnome minis are as big as old-time Human minis. Annoying when half your character pieces are in one scale and half in another. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
The 10' hallway default. How? Why?
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