Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The 10' hallway default. How? Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7811131" data-attributes="member: 6669384"><p>The default was basically mechanical.</p><p></p><p>In the original D&D the standard of measure was that each map square indoors represented 10 feet. It was 10 yards outdoors. And since most dungeon designs were drawn on what's essentially graph paper it was really hard to plot a corridor that was smaller than that.</p><p></p><p>That original game also called for using the map board from an Avalon Hill game called Wilderness Survival as the standard for outdoor terrain. Like many mapped board games that board was divided into one inch squares.</p><p></p><p>So an "inch" indoors was one square on the graph paper, and represented 10 feet, while an "Inch" outdoors represented 10 yards.</p><p></p><p>Part of that was the idea that things like archery are inherently limited when in doors: Range is limited by how high the arrow's trajectory. the "arch" of archery, could be. Can't be higher than the ceiling indoors, while the the lowest limit outdoors would be the height of the forest canopy outdoors. </p><p></p><p>So the default standards were that distances were always expressed in "inches", with an inch representing 10 feet indoors and 10 yards outdoors.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7811131, member: 6669384"] The default was basically mechanical. In the original D&D the standard of measure was that each map square indoors represented 10 feet. It was 10 yards outdoors. And since most dungeon designs were drawn on what's essentially graph paper it was really hard to plot a corridor that was smaller than that. That original game also called for using the map board from an Avalon Hill game called Wilderness Survival as the standard for outdoor terrain. Like many mapped board games that board was divided into one inch squares. So an "inch" indoors was one square on the graph paper, and represented 10 feet, while an "Inch" outdoors represented 10 yards. Part of that was the idea that things like archery are inherently limited when in doors: Range is limited by how high the arrow's trajectory. the "arch" of archery, could be. Can't be higher than the ceiling indoors, while the the lowest limit outdoors would be the height of the forest canopy outdoors. So the default standards were that distances were always expressed in "inches", with an inch representing 10 feet indoors and 10 yards outdoors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The 10' hallway default. How? Why?
Top