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The 10 Most Anticipated Tabletop RPGs of 2021
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<blockquote data-quote="TrippyHippy" data-source="post: 8164689" data-attributes="member: 27252"><p>Thing about Werewolf 5 is that it could be interesting to see if they use a Hunger Dice type of mechanic for Rage.</p><p></p><p>Like previous editions of Vampire, one of my criticisms was the way in which Blood points worked. They were basically just power points that you had to replenish from time to time - so you were never compelled to play a monster trying to come to terms their vampiric nature (as per the descriptions in the supporting text and fiction). With Hunger dice, you gain them when you Rouse (50/50 chance) or when you use Disciplines (also 50/50 chance) and the dice gets substituted to <em>every</em> dicepool you roll - you can’t get away from them, it affects every thing your character does! While I know some fans of previous Vampire editions have complained about this, for me, it truly transforms the game into something like ‘personal horror’ as the Hunger comes to the fore.</p><p></p><p>I could see it doing something similarly transformative in the Werewolf game where, again, previous rules didn’t really push the idea of the primal rage at the heart of the Werewolf condition. If Rage dice become a thing, it will be worth a new edition for me and a nice complimentary game to the V5 chronicle I am due to be running this year. If its just a rehash of the environmentally themed urban fantasy - well, I already have that in other editions, so it's of less interest to me.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8164689, member: 27252"] Thing about Werewolf 5 is that it could be interesting to see if they use a Hunger Dice type of mechanic for Rage. Like previous editions of Vampire, one of my criticisms was the way in which Blood points worked. They were basically just power points that you had to replenish from time to time - so you were never compelled to play a monster trying to come to terms their vampiric nature (as per the descriptions in the supporting text and fiction). With Hunger dice, you gain them when you Rouse (50/50 chance) or when you use Disciplines (also 50/50 chance) and the dice gets substituted to [I]every[/I] dicepool you roll - you can’t get away from them, it affects every thing your character does! While I know some fans of previous Vampire editions have complained about this, for me, it truly transforms the game into something like ‘personal horror’ as the Hunger comes to the fore. I could see it doing something similarly transformative in the Werewolf game where, again, previous rules didn’t really push the idea of the primal rage at the heart of the Werewolf condition. If Rage dice become a thing, it will be worth a new edition for me and a nice complimentary game to the V5 chronicle I am due to be running this year. If its just a rehash of the environmentally themed urban fantasy - well, I already have that in other editions, so it's of less interest to me. [/QUOTE]
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