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General Tabletop Discussion
*Dungeons & Dragons
The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
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<blockquote data-quote="TerraDave" data-source="post: 8241668" data-attributes="member: 22260"><p>There is a lot in the original DMG. Its a great book. And there all sorts of nuggets you could pull out of there and say--did you know this was a rule?! From training costs--which wasn't that obscure but not that widely used, to the surprise and simultaneous initiative rules--as actually written, to limits on demihuman magic item use.</p><p></p><p>But, for a number of AD&D rules, many tables intentionally chose to ignore or simplify them. I don't think it was so much misunderstanding or ignorance. They saw, say, a table of weapon vs. armour modifiers in the PHB and thought "not worth it".</p><p></p><p>Its also true that not everyone read the rules very carefully, and relied on conventions taken from table to table. The fact that at one point, you had multiple versions of the game in print at anyone time added to this. As did the unclear wording of many of the rules (like in the example). Overall, this was a rational strategy.</p><p></p><p>Like using a simplified version of deaths door. Which probably also found its way into many B/X games (and is an excellent house rule for that system).</p></blockquote><p></p>
[QUOTE="TerraDave, post: 8241668, member: 22260"] There is a lot in the original DMG. Its a great book. And there all sorts of nuggets you could pull out of there and say--did you know this was a rule?! From training costs--which wasn't that obscure but not that widely used, to the surprise and simultaneous initiative rules--as actually written, to limits on demihuman magic item use. But, for a number of AD&D rules, many tables intentionally chose to ignore or simplify them. I don't think it was so much misunderstanding or ignorance. They saw, say, a table of weapon vs. armour modifiers in the PHB and thought "not worth it". Its also true that not everyone read the rules very carefully, and relied on conventions taken from table to table. The fact that at one point, you had multiple versions of the game in print at anyone time added to this. As did the unclear wording of many of the rules (like in the example). Overall, this was a rational strategy. Like using a simplified version of deaths door. Which probably also found its way into many B/X games (and is an excellent house rule for that system). [/QUOTE]
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The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
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