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General Tabletop Discussion
*Dungeons & Dragons
The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
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<blockquote data-quote="Mannahnin" data-source="post: 8241940" data-attributes="member: 7026594"><p>Death Saves taken while at 0 is a concept which was introduced in 4th ed*. I think the idea was to create additional suspense, rather than the steady, predictable effect of bleeding at 1HP per round until death finally occurs at -10, like in 3E.</p><p></p><p>Probably because of the scaling ever-increasing damage numbers as you increased in levels, 4E also had death occur at negative HP equal to the character's Bloodied value (half max HP), rather than at -10. Obviously bleeding 1HP/rd would be a long slow process if instead of death occurring at -10 it was occuring at, say, -40 for a mid level character, or -100 for a high level character.</p><p></p><p>(*Edit: With a somewhat different version having first appeared in the RC, as Snarf notes)</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8241940, member: 7026594"] Death Saves taken while at 0 is a concept which was introduced in 4th ed*. I think the idea was to create additional suspense, rather than the steady, predictable effect of bleeding at 1HP per round until death finally occurs at -10, like in 3E. Probably because of the scaling ever-increasing damage numbers as you increased in levels, 4E also had death occur at negative HP equal to the character's Bloodied value (half max HP), rather than at -10. Obviously bleeding 1HP/rd would be a long slow process if instead of death occurring at -10 it was occuring at, say, -40 for a mid level character, or -100 for a high level character. (*Edit: With a somewhat different version having first appeared in the RC, as Snarf notes) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
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