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*Dungeons & Dragons
The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
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<blockquote data-quote="Bacon Bits" data-source="post: 8243214" data-attributes="member: 6777737"><p>I agree. Death at 0 hp stopped being fun when it started to take more than 5 minutes to roll up a PC, or once the DM started to make the game more narratively driven instead of the spelunking adventure wargame it began as in Men & Monsters. Nobody wants to stop the game to roll up a new character, it's a boring task as a DM to introduce a new PC to get the player back into the game, etc. As PC death became increasingly inconvenient to the pace of play and integrity of the campaign, it was only natural that the PCs got a bit more resistant to death.</p><p></p><p></p><p></p><p>Eh, Any spell over level 5 wasn't really meant to be the purview of the PCs. Yes, yes, you may have played continually for 24 years in a single campaign and made it to level 97, but the design of the game is such that it's either to fundamentally change at level 10 or otherwise slow progression to a crawl. It takes as much XP to go from level 1 to name level as it does to go from name level to name level +1.</p><p></p><p>All that is to say that Regenerate is 100% there so DMs have an answer to the question on how to cure a major injury that implicitly makes it something the PCs must complete a quest to obtain. It's easier to bring back the dead!</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8243214, member: 6777737"] I agree. Death at 0 hp stopped being fun when it started to take more than 5 minutes to roll up a PC, or once the DM started to make the game more narratively driven instead of the spelunking adventure wargame it began as in Men & Monsters. Nobody wants to stop the game to roll up a new character, it's a boring task as a DM to introduce a new PC to get the player back into the game, etc. As PC death became increasingly inconvenient to the pace of play and integrity of the campaign, it was only natural that the PCs got a bit more resistant to death. Eh, Any spell over level 5 wasn't really meant to be the purview of the PCs. Yes, yes, you may have played continually for 24 years in a single campaign and made it to level 97, but the design of the game is such that it's either to fundamentally change at level 10 or otherwise slow progression to a crawl. It takes as much XP to go from level 1 to name level as it does to go from name level to name level +1. All that is to say that Regenerate is 100% there so DMs have an answer to the question on how to cure a major injury that implicitly makes it something the PCs must complete a quest to obtain. It's easier to bring back the dead! [/QUOTE]
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The -10 Myth: How a Poorly-Worded Gygaxian Rule Became the Modern Death Save
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