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<blockquote data-quote="FormerlyHemlock" data-source="post: 7703103" data-attributes="member: 6787650"><p>That's viewing it through a gamist lens. From a different angle, it adds something important: it means that kobolds are weaker than humans, which makes sense given their small size and therefore aids suspension of disbelief. This is going to be especially important at tables where the point-buy variant is mandatory, such as AL, because without the kobold modifier, most kobold wizards will wind up with the exact same strength (8) as most human wizards, which makes zero sense. Does anyone really believe that kobolds and humans should both be equally capable of lugging around 120 lb. worth of equipment?</p><p></p><p>Ability score prerequisites might be a good idea, too. Such as "you cannot be an orc unless your Str, after modifiers, is at least 12," given that all the other orcs in the MM have Str 16. And there's probably a good reason why there aren't any kobold archmages. You could add in rules like "kobolds cannot have more than 7 levels total of spellcasting ability." That explains why there are tons of kobold witch-doctors out there casting Heat Metal and Hold Person spells on the low-level PCs, but also why none of those witch doctors seem to turn into archmages.</p><p></p><p>Now get off my lawn, y'all. ;-)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7703103, member: 6787650"] That's viewing it through a gamist lens. From a different angle, it adds something important: it means that kobolds are weaker than humans, which makes sense given their small size and therefore aids suspension of disbelief. This is going to be especially important at tables where the point-buy variant is mandatory, such as AL, because without the kobold modifier, most kobold wizards will wind up with the exact same strength (8) as most human wizards, which makes zero sense. Does anyone really believe that kobolds and humans should both be equally capable of lugging around 120 lb. worth of equipment? Ability score prerequisites might be a good idea, too. Such as "you cannot be an orc unless your Str, after modifiers, is at least 12," given that all the other orcs in the MM have Str 16. And there's probably a good reason why there aren't any kobold archmages. You could add in rules like "kobolds cannot have more than 7 levels total of spellcasting ability." That explains why there are tons of kobold witch-doctors out there casting Heat Metal and Hold Person spells on the low-level PCs, but also why none of those witch doctors seem to turn into archmages. Now get off my lawn, y'all. ;-) [/QUOTE]
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