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<blockquote data-quote="flametitan" data-source="post: 7703105" data-attributes="member: 6822731"><p>I'll counter your perspective with an anecdote about the perspective I first entered the game through. I didn't really <em>care</em> about versmilitude when I first picked up the rules. I just wanted to find something that was cool to play as for when I got a chance to join a group. I didn't know every spell in the PHB, I didn't even possess a PHB! All I knew was that wizards required high INT. You know what I saw? The Mountain Dwarf. It's key ability was that it could wear armour. Armour, something wizards lacked proficiency in.</p><p></p><p><em>Yes,</em> I thought. <em>I can be a dwarf wizard and wear armour. That sounds </em>so<em> cool. If I pick up the criminal background, I can also get thieves' tools. That would allow me to do most things competently.</em></p><p></p><p>I didn't care that it lacked an INT bonus, but I would've scrapped the idea immediately if it had an arbitrary INT penalty or limits on how much of a wizard it could be. What good is an oddball idea if you were just going to be punished for it? But it didn't have any of those, and I was so happy to play a Mountain Dwarf Wizard for my first character. Of course, this was right before the Elemental Evil season, and the group I was in immediately showed itself to be slightly creepy, so I never got to play Urist McLightningfist for more than a handful of sessions, but it was <em>fun</em>.</p><p></p><p>That's the angle I'm coming from. I want people to be encouraged to do strange things, and not penalized for it, because that's how I got my start in the game, was with an oddball idea. Versmilitude comes second to fun.</p><p></p><p>EDIT: Besides, Halflings and gnomes aren't <em>significantly</em> larger than kobolds, but they don't get an STR penalty.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7703105, member: 6822731"] I'll counter your perspective with an anecdote about the perspective I first entered the game through. I didn't really [I]care[/I] about versmilitude when I first picked up the rules. I just wanted to find something that was cool to play as for when I got a chance to join a group. I didn't know every spell in the PHB, I didn't even possess a PHB! All I knew was that wizards required high INT. You know what I saw? The Mountain Dwarf. It's key ability was that it could wear armour. Armour, something wizards lacked proficiency in. [I]Yes,[/I] I thought. [I]I can be a dwarf wizard and wear armour. That sounds [/I]so[I] cool. If I pick up the criminal background, I can also get thieves' tools. That would allow me to do most things competently.[/I] I didn't care that it lacked an INT bonus, but I would've scrapped the idea immediately if it had an arbitrary INT penalty or limits on how much of a wizard it could be. What good is an oddball idea if you were just going to be punished for it? But it didn't have any of those, and I was so happy to play a Mountain Dwarf Wizard for my first character. Of course, this was right before the Elemental Evil season, and the group I was in immediately showed itself to be slightly creepy, so I never got to play Urist McLightningfist for more than a handful of sessions, but it was [I]fun[/I]. That's the angle I'm coming from. I want people to be encouraged to do strange things, and not penalized for it, because that's how I got my start in the game, was with an oddball idea. Versmilitude comes second to fun. EDIT: Besides, Halflings and gnomes aren't [i]significantly[/i] larger than kobolds, but they don't get an STR penalty. [/QUOTE]
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