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The 10 Player Races in Volo's Guide Revealed
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<blockquote data-quote="flametitan" data-source="post: 7703116" data-attributes="member: 6822731"><p>If your race has too much, then you pare down the list until it's more manageable. Done. Your race is now both better balanced and not something that penalizes playing against type.</p><p></p><p>And the Orc (which incidentally doesn't have those barbarian features anyway) if it did have the Half Orc abilities, would actually be <em>better</em> at being a barbarian than other classes, as the features are mostly tied to being a melee fighter and are added on <em>top</em> of what you normally get for being a melee fighter. Compared to a Mountain dwarf, whose type is also melee warrior, but explicitly has to get an even larger bump to STR than most races do because its abilities are mostly useless for melee types. Or the High Elf, whose extra cantrip is more useful for those with no access to magic than it is for magical types who likely already have lots of cantrips.</p><p></p><p>And where are you getting that 14 from? That 14 you want to be a competent evocation wizard is physically <em>impossible</em> using 27 point buy (15-2=13), and while not unlikely from rolling is not a guarantee either.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7703116, member: 6822731"] If your race has too much, then you pare down the list until it's more manageable. Done. Your race is now both better balanced and not something that penalizes playing against type. And the Orc (which incidentally doesn't have those barbarian features anyway) if it did have the Half Orc abilities, would actually be [i]better[/i] at being a barbarian than other classes, as the features are mostly tied to being a melee fighter and are added on [i]top[/i] of what you normally get for being a melee fighter. Compared to a Mountain dwarf, whose type is also melee warrior, but explicitly has to get an even larger bump to STR than most races do because its abilities are mostly useless for melee types. Or the High Elf, whose extra cantrip is more useful for those with no access to magic than it is for magical types who likely already have lots of cantrips. And where are you getting that 14 from? That 14 you want to be a competent evocation wizard is physically [i]impossible[/i] using 27 point buy (15-2=13), and while not unlikely from rolling is not a guarantee either. [/QUOTE]
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The 10 Player Races in Volo's Guide Revealed
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