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The 10 Player Races in Volo's Guide Revealed
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<blockquote data-quote="TwoSix" data-source="post: 7703117" data-attributes="member: 205"><p>Most of the people I know who like to play "against type" characters view playing with mechanical penalties as a badge of honor. The orc having a -2 Int would only make them MORE interested in playing an orc wizard, not less. </p><p></p><p>That being said, I don't think it's a coincidence the only negative stats are Intelligence and Strength, the two stats that have the least number of builds dependent on them. Barbarians and paladins are the most Str-oriented classes, and they're both viable with Dex-focused builds. And wizards are quite viable even with lower Int with good spell choices. I don't think we're going to see any -Con or -Dex races.</p><p></p><p>And let's be honest, it's not like they threw those adjustments in just before the printing deadline. It's also an experiment to see how stretching the design guidelines will be received in the community.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7703117, member: 205"] Most of the people I know who like to play "against type" characters view playing with mechanical penalties as a badge of honor. The orc having a -2 Int would only make them MORE interested in playing an orc wizard, not less. That being said, I don't think it's a coincidence the only negative stats are Intelligence and Strength, the two stats that have the least number of builds dependent on them. Barbarians and paladins are the most Str-oriented classes, and they're both viable with Dex-focused builds. And wizards are quite viable even with lower Int with good spell choices. I don't think we're going to see any -Con or -Dex races. And let's be honest, it's not like they threw those adjustments in just before the printing deadline. It's also an experiment to see how stretching the design guidelines will be received in the community. [/QUOTE]
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The 10 Player Races in Volo's Guide Revealed
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