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General Tabletop Discussion
*Dungeons & Dragons
The 10 Species in "Your Ideal 2024 PHB"
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<blockquote data-quote="GuardianLurker" data-source="post: 9411727" data-attributes="member: 786"><p>5 humanoid-only species.</p><p>1. Humans (default/baseline; also Medium, no swapping)</p><p>2. Dwarves (Medium/short, wide)</p><p>3. Elves (Medium/tall, skinny)</p><p>4. Halflings (hobbits, not kender. Small Race)</p><p>5. Ogres (a little smarter and slenderer than depicted as a Monster; Large Race)</p><p></p><p>5 humanoid-mix species; no magical mixes (e.g. No Dragonborn)</p><p>6. Cat-folk (Kzin/Tabaxi/Lion-folk/...; generally Medium; no were-felids)</p><p>7. Dog-folk (Jackal/Wolf/...; generally Medium; no were-canids)</p><p>8. Reptile-folk (Lizard/Snake/...; generally non-Medium)</p><p>9. Bird-folk (Raven/Owl/"bird"/...; generally Small)</p><p>10. Bear-folk (Generally Large)</p><p></p><p>No interbreeding, so no "half-X/half-Y" entries. However, All Species/Ancestries have an attached feat tree/advancement scheme, providing the internal variants. And also providing a hook for the "magical/planar/..." mixin.</p><p></p><p>Basic Mixins:</p><p>A. Celestial, or Light/Vitality/Positive Element</p><p>B. Fiend, or Dark/Void/Negative Element</p><p>C. Fire/Air/Earth/Water Element</p><p>D. Psychopomp/Ghost</p><p>E. Terrain-bound (Forest/Desert/Mountain/Arctic/...)</p><p></p><p>EDIT: swapping in other races instead of these could work, it's more about filling the design space. The halflings could just as easily be Kobolds or Goblins. Ogres could be thought of as "Monster" race, instead of a "Large" race, but that would probably fit better in the 2nd grouping. Regardless, a general "Playable Species Compendium" would be a natural expansion.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9411727, member: 786"] 5 humanoid-only species. 1. Humans (default/baseline; also Medium, no swapping) 2. Dwarves (Medium/short, wide) 3. Elves (Medium/tall, skinny) 4. Halflings (hobbits, not kender. Small Race) 5. Ogres (a little smarter and slenderer than depicted as a Monster; Large Race) 5 humanoid-mix species; no magical mixes (e.g. No Dragonborn) 6. Cat-folk (Kzin/Tabaxi/Lion-folk/...; generally Medium; no were-felids) 7. Dog-folk (Jackal/Wolf/...; generally Medium; no were-canids) 8. Reptile-folk (Lizard/Snake/...; generally non-Medium) 9. Bird-folk (Raven/Owl/"bird"/...; generally Small) 10. Bear-folk (Generally Large) No interbreeding, so no "half-X/half-Y" entries. However, All Species/Ancestries have an attached feat tree/advancement scheme, providing the internal variants. And also providing a hook for the "magical/planar/..." mixin. Basic Mixins: A. Celestial, or Light/Vitality/Positive Element B. Fiend, or Dark/Void/Negative Element C. Fire/Air/Earth/Water Element D. Psychopomp/Ghost E. Terrain-bound (Forest/Desert/Mountain/Arctic/...) EDIT: swapping in other races instead of these could work, it's more about filling the design space. The halflings could just as easily be Kobolds or Goblins. Ogres could be thought of as "Monster" race, instead of a "Large" race, but that would probably fit better in the 2nd grouping. Regardless, a general "Playable Species Compendium" would be a natural expansion. [/QUOTE]
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The 10 Species in "Your Ideal 2024 PHB"
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