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*Dungeons & Dragons
The 10 Species in "Your Ideal 2024 PHB"
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<blockquote data-quote="Aldarc" data-source="post: 9412867" data-attributes="member: 5142"><p>On the other hand, having so many separate races also dilutes the aesthetics and story of each, particularly when there is overlap between them or as you say "are all too similar to begin with." This is a persistent problem that gnomes, for example, have faced, as many in frequent threads on the subject here say that they are stuck between the elf, the dwarf, and the halfling. Sometimes condensing races makes for a stronger story for each. </p><p></p><p>Sometimes combining races helps create greater diversity. For example, would it not be possible for a more generic Planetouched to be part Aasimar and Tiefling or even something outside of the simple spectrum of Good Upper Plane and Evil Lower Planes? With a planetouched, you can potentially lean even harder into the queerness that the LGBTQ community loves about tieflings. </p><p></p><p></p><p>Even though they are not a D&D ancestry, I actually had them partially in mind when I talked about the fifty-shades of elf or even elemental-themed elves.</p><p></p><p></p><p>I will give DC20 more credit for doing something like this. Ancestries have list of abilities with point values associated with them, and you spend 5 points on your ancestry. These things are both innate but also cultural. You can pick up to two ancestries. You get additional ancestry points at later levels. Likewise, PF2 just makes it all feats and includes ancestry feats as part of leveling up. Likewise, Threefold - game for Modern AGE - says to pick two abilities from a list associated with your ancestry.</p><p></p><p></p><p>This doesn't even touch on the new goliaths, who now have subtypes modeled after giants, who - let me check - are likewise elemental themed. So there may be fiery Infernal Tieflings, Fire Genasi, and Fire Giant Goliaths. </p><p></p><p></p><p>If half-elves are in the game, they should be represented as being more than the sum of their parts or just the lesser traits of the elves.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9412867, member: 5142"] On the other hand, having so many separate races also dilutes the aesthetics and story of each, particularly when there is overlap between them or as you say "are all too similar to begin with." This is a persistent problem that gnomes, for example, have faced, as many in frequent threads on the subject here say that they are stuck between the elf, the dwarf, and the halfling. Sometimes condensing races makes for a stronger story for each. Sometimes combining races helps create greater diversity. For example, would it not be possible for a more generic Planetouched to be part Aasimar and Tiefling or even something outside of the simple spectrum of Good Upper Plane and Evil Lower Planes? With a planetouched, you can potentially lean even harder into the queerness that the LGBTQ community loves about tieflings. Even though they are not a D&D ancestry, I actually had them partially in mind when I talked about the fifty-shades of elf or even elemental-themed elves. I will give DC20 more credit for doing something like this. Ancestries have list of abilities with point values associated with them, and you spend 5 points on your ancestry. These things are both innate but also cultural. You can pick up to two ancestries. You get additional ancestry points at later levels. Likewise, PF2 just makes it all feats and includes ancestry feats as part of leveling up. Likewise, Threefold - game for Modern AGE - says to pick two abilities from a list associated with your ancestry. This doesn't even touch on the new goliaths, who now have subtypes modeled after giants, who - let me check - are likewise elemental themed. So there may be fiery Infernal Tieflings, Fire Genasi, and Fire Giant Goliaths. If half-elves are in the game, they should be represented as being more than the sum of their parts or just the lesser traits of the elves. [/QUOTE]
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