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General Tabletop Discussion
*Dungeons & Dragons
The 11th level of the Warriors Classes
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<blockquote data-quote="UngeheuerLich" data-source="post: 6754236" data-attributes="member: 59057"><p>Yes, tier levels are huge. Question is what you gain from multiclassing. If you are a two weapon fighter, level 11 is not that important, as 3d6+15 and 4d6+20 are not too far apart.</p><p>If you instead are a rogue 6, you gain 3d6 sneak attack on a single attack, which about makes up for the lost damage. Arcane trickster makes up for lost spell progression. Assasinate makes up for lost maneuvers or increased crit range. Evasion and uncsnny dodge help to make up your few lost hp. And if you are a thief, you gain quite some utility.</p><p>Maybe level 6 fighter or 7 and less rogue goves you better stat increases or a feat that helps you make up for some lost damage.</p><p></p><p>So don't sweat it. Only if you value dpr extremely high and try to build for the most optimal damage dealer you might notice a drop in damage, but if you don't combo classes that are not damage focused, you should be good.</p><p>I can't imagine, that the bard assassin can't make up for the lost damage in dome way. Be it healing or utility spells or the occassional haste spell or fireball or sleep to win situations where 5-10 more single target damage won't make a difference.</p><p>He can also grant +1d8 on a few allies rolls, so a hit of the arcane trickster might actually add to the assasin's damage meter.</p><p></p><p>One last thing to say: you are often better served to take more than one level or better said, go up to the subclass level or first ability increase to make ip for the loss of the level 11 benefit.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6754236, member: 59057"] Yes, tier levels are huge. Question is what you gain from multiclassing. If you are a two weapon fighter, level 11 is not that important, as 3d6+15 and 4d6+20 are not too far apart. If you instead are a rogue 6, you gain 3d6 sneak attack on a single attack, which about makes up for the lost damage. Arcane trickster makes up for lost spell progression. Assasinate makes up for lost maneuvers or increased crit range. Evasion and uncsnny dodge help to make up your few lost hp. And if you are a thief, you gain quite some utility. Maybe level 6 fighter or 7 and less rogue goves you better stat increases or a feat that helps you make up for some lost damage. So don't sweat it. Only if you value dpr extremely high and try to build for the most optimal damage dealer you might notice a drop in damage, but if you don't combo classes that are not damage focused, you should be good. I can't imagine, that the bard assassin can't make up for the lost damage in dome way. Be it healing or utility spells or the occassional haste spell or fireball or sleep to win situations where 5-10 more single target damage won't make a difference. He can also grant +1d8 on a few allies rolls, so a hit of the arcane trickster might actually add to the assasin's damage meter. One last thing to say: you are often better served to take more than one level or better said, go up to the subclass level or first ability increase to make ip for the loss of the level 11 benefit. [/QUOTE]
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The 11th level of the Warriors Classes
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