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General Tabletop Discussion
*Dungeons & Dragons
The 11th level of the Warriors Classes
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<blockquote data-quote="Kithas" data-source="post: 6755240" data-attributes="member: 97587"><p>My real issue with the current design of single classes is the level 20 abilities all(excepting the barbarian and even that is just a stat boost albeit a big one) SUCK. Let me list them;</p><p>Bard;</p><p>Get back a use or two of inspiration every time you roll initiative. </p><p>Meh I want something new not a tiny regen.</p><p>Cleric;</p><p>your divine intervention works automatically once per day. </p><p>Cool but completely up to the dm what it does, doesn't seem fun to me.</p><p>druid</p><p>infinite wildshape. </p><p>honestly I had enough wildshapes/day already :/</p><p>Fighter</p><p>extra attack (3)</p><p>One more attack </p><p>cool but pretty meh for my 'best' ability, 3-4 attacks a turn is plenty, 4-5 doesn't seem that much more.</p><p>Monk</p><p>Ki point regen</p><p>I have 20 ki points at this level, and 3 isn't that much anyways, you also only get them if you blow everything very marginally useful.</p><p>Paladin</p><p>Gimmicky oath based super-mode.</p><p>They're cool sounding and flashy, but at only 1 per day it seems like a waste.</p><p>Ranger </p><p>Foe slayer</p><p>Finally a use for all my favored enemies! But it's pretty mediocre. There are easier ways to get advantage on attacks.</p><p>Rogue</p><p>I honestly don't remember, I think it's the thing that once per day you can change a miss into a hit. I don't remember it being worth it and I was more excited about 10d6 sneak attacks.</p><p>Sorcerer</p><p>3 sorcery points if I'm out!</p><p>Yeah, again, pretty bad.</p><p>Warlock</p><p>Entreating patron. IIRC</p><p>See cleric, kinda lame at level 20 :/</p><p>Wizard</p><p>Level 3 spell as cantrip.</p><p>only one besides the barb that might be worth it, still kinda underwhelming as you already have level 1 and 2 spells as cantrips so adding one lvl 3 seems redundant but it is nice.</p><p></p><p>All of these to me seem weaker than the level 2 and 3 stuff from most classes.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6755240, member: 97587"] My real issue with the current design of single classes is the level 20 abilities all(excepting the barbarian and even that is just a stat boost albeit a big one) SUCK. Let me list them; Bard; Get back a use or two of inspiration every time you roll initiative. Meh I want something new not a tiny regen. Cleric; your divine intervention works automatically once per day. Cool but completely up to the dm what it does, doesn't seem fun to me. druid infinite wildshape. honestly I had enough wildshapes/day already :/ Fighter extra attack (3) One more attack cool but pretty meh for my 'best' ability, 3-4 attacks a turn is plenty, 4-5 doesn't seem that much more. Monk Ki point regen I have 20 ki points at this level, and 3 isn't that much anyways, you also only get them if you blow everything very marginally useful. Paladin Gimmicky oath based super-mode. They're cool sounding and flashy, but at only 1 per day it seems like a waste. Ranger Foe slayer Finally a use for all my favored enemies! But it's pretty mediocre. There are easier ways to get advantage on attacks. Rogue I honestly don't remember, I think it's the thing that once per day you can change a miss into a hit. I don't remember it being worth it and I was more excited about 10d6 sneak attacks. Sorcerer 3 sorcery points if I'm out! Yeah, again, pretty bad. Warlock Entreating patron. IIRC See cleric, kinda lame at level 20 :/ Wizard Level 3 spell as cantrip. only one besides the barb that might be worth it, still kinda underwhelming as you already have level 1 and 2 spells as cantrips so adding one lvl 3 seems redundant but it is nice. All of these to me seem weaker than the level 2 and 3 stuff from most classes. [/QUOTE]
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