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*Dungeons & Dragons
The 13 Zodiac (need help making them boss monsters)
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<blockquote data-quote="GreenTengu" data-source="post: 6872382" data-attributes="member: 6777454"><p>The party will be level 65?...</p><p></p><p>Are you sure you meant to post this in D&D? There is hardly an edition of D&D that traditionally goes beyond level 20. At most you might get to level 30, but that is under major restrictions in every edition.</p><p></p><p>And if you expect to do something once every 5 levels, you have to realize that you are likely to never get around to it. Levels take a significant amount of time to gain. I feel like you don't know anything about D&D and are coming at this from the perspective of a J-RPG kind of thing.</p><p></p><p>Really, if they were all designed for a party all level 10 to fight them, you wouldn't even get to level 11 by defeating all 13. That would also make each one the equivalent of an adult dragon or so. Far from a "god", but plenty formidable enough to perhaps be a Celestial or an Avatar.</p><p></p><p>Some of them ought to be pretty easy. You just need to take a similar monster and scale it...</p><p></p><p>Leo is a line, Sagittarius is a Centaur, Scorpio is a giant scorpion, Taurus could be a Gorgon, Pisces could be a shark, Cancer is a giant crab, Capricorn could be a giant sea horse</p><p></p><p>There is nothing like a ram in the monster manual, but maybe you could use the fighting statistics as a mammoth as your base (not any mechanical difference between tusks or horns)</p><p></p><p>Gemini could be a pair of Sorcerer/Rogues (so you would need them to be equivalent of 1/2 the XP budget), Virgo could be a female barbarian or paladin while Ophiuchus could just be a healing cleric</p><p></p><p>You are going to have to be more creative with Libra and Aquarius though.</p><p></p><p>At that point the trick is to just scale up their stats to the appropriate CR and then add the celestial traits to them.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6872382, member: 6777454"] The party will be level 65?... Are you sure you meant to post this in D&D? There is hardly an edition of D&D that traditionally goes beyond level 20. At most you might get to level 30, but that is under major restrictions in every edition. And if you expect to do something once every 5 levels, you have to realize that you are likely to never get around to it. Levels take a significant amount of time to gain. I feel like you don't know anything about D&D and are coming at this from the perspective of a J-RPG kind of thing. Really, if they were all designed for a party all level 10 to fight them, you wouldn't even get to level 11 by defeating all 13. That would also make each one the equivalent of an adult dragon or so. Far from a "god", but plenty formidable enough to perhaps be a Celestial or an Avatar. Some of them ought to be pretty easy. You just need to take a similar monster and scale it... Leo is a line, Sagittarius is a Centaur, Scorpio is a giant scorpion, Taurus could be a Gorgon, Pisces could be a shark, Cancer is a giant crab, Capricorn could be a giant sea horse There is nothing like a ram in the monster manual, but maybe you could use the fighting statistics as a mammoth as your base (not any mechanical difference between tusks or horns) Gemini could be a pair of Sorcerer/Rogues (so you would need them to be equivalent of 1/2 the XP budget), Virgo could be a female barbarian or paladin while Ophiuchus could just be a healing cleric You are going to have to be more creative with Libra and Aquarius though. At that point the trick is to just scale up their stats to the appropriate CR and then add the celestial traits to them. [/QUOTE]
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The 13 Zodiac (need help making them boss monsters)
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