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The 13 Zodiac (need help making them boss monsters)
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<blockquote data-quote="GreenTengu" data-source="post: 6872869" data-attributes="member: 6777454"><p>I can tell you right now that no one is going to be able to help you with this.</p><p></p><p>The very idea of trying to craft something that is supposed to be a challenge for a character who is completely off the map in terms of level-- characters for whom 9th and 10th level spells are just throw-away spell slots-- there is no way to even begin approaching such a problem.</p><p></p><p>Start with the monsters that are closest to what you want and try to scale them up as much as you can, but... it just isn't going to matter because the party is going to have too many "autokill" mechanics available to them. And the only way around that is to give them saves when they aren't supposed to have saves or to just make them immune to all such things.</p><p></p><p>I have no idea what wonky stuff you did to produce level "50" characters, but anyone who isn't in on your personal method of somehow determining what abilities a level "50" Paladin or Monk or Druid or Bard has available to them is not remotely going to be able to answer your question.</p><p></p><p>And, really, if the whole "scale up the most appropriate creature and then assign it necessary abilities" is something you turn your nose up at-- well, you just went and blew off the only feasible solution than one that is going to require far more work than anyone else should devote to your personal pet project of rolling lots and lots and dice and playing D&D with really big numbers and somehow feeling "crazy epic" because you dealt 1000 damage to the 10000 hit point creature rather than 10 damage to the 100 hit point creature because it has escaped you that those two actions are exactly the same and the later didn't require you to have 200 d6s available.</p><p></p><p>No matter how you build the creatures, fundamentally it is just going to boil down to having what is effectively just a lower level creature with all its numbers inflated except you need to build in solutions for all the extra auto-win mechanics the higher level PCs have. Also, the disparity between PCs attack bonuses and skill checks and such will expand out to the point where every attack or skill check will either basically auto-hit or auto-miss and the only time the d20 roll will come into play is if it is a 1 or a 20.</p><p></p><p>I cannot emphasize more than what you intend to do stretches the mechanics so far beyond the limits in which they actually function well that you would be better off not using the mechanics at all. And this should be helpful to you if you would take the time to comprehend what I am writing and understand why this is a bad idea so that you can come up with a more reasonable concept to try to implement or at least try to mitigate the issues rather than falling flat on your face and wondering how you could have gone wrong.</p><p></p><p>And, really, asking everyone else to do all the work for you? It is one thing for you to propose something crazy and dumb, another for you to demand everyone else make something crazy and dumb for you. Do it yourself and then maybe people will be nice enough to tell you how it is all going to go wrong.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6872869, member: 6777454"] I can tell you right now that no one is going to be able to help you with this. The very idea of trying to craft something that is supposed to be a challenge for a character who is completely off the map in terms of level-- characters for whom 9th and 10th level spells are just throw-away spell slots-- there is no way to even begin approaching such a problem. Start with the monsters that are closest to what you want and try to scale them up as much as you can, but... it just isn't going to matter because the party is going to have too many "autokill" mechanics available to them. And the only way around that is to give them saves when they aren't supposed to have saves or to just make them immune to all such things. I have no idea what wonky stuff you did to produce level "50" characters, but anyone who isn't in on your personal method of somehow determining what abilities a level "50" Paladin or Monk or Druid or Bard has available to them is not remotely going to be able to answer your question. And, really, if the whole "scale up the most appropriate creature and then assign it necessary abilities" is something you turn your nose up at-- well, you just went and blew off the only feasible solution than one that is going to require far more work than anyone else should devote to your personal pet project of rolling lots and lots and dice and playing D&D with really big numbers and somehow feeling "crazy epic" because you dealt 1000 damage to the 10000 hit point creature rather than 10 damage to the 100 hit point creature because it has escaped you that those two actions are exactly the same and the later didn't require you to have 200 d6s available. No matter how you build the creatures, fundamentally it is just going to boil down to having what is effectively just a lower level creature with all its numbers inflated except you need to build in solutions for all the extra auto-win mechanics the higher level PCs have. Also, the disparity between PCs attack bonuses and skill checks and such will expand out to the point where every attack or skill check will either basically auto-hit or auto-miss and the only time the d20 roll will come into play is if it is a 1 or a 20. I cannot emphasize more than what you intend to do stretches the mechanics so far beyond the limits in which they actually function well that you would be better off not using the mechanics at all. And this should be helpful to you if you would take the time to comprehend what I am writing and understand why this is a bad idea so that you can come up with a more reasonable concept to try to implement or at least try to mitigate the issues rather than falling flat on your face and wondering how you could have gone wrong. And, really, asking everyone else to do all the work for you? It is one thing for you to propose something crazy and dumb, another for you to demand everyone else make something crazy and dumb for you. Do it yourself and then maybe people will be nice enough to tell you how it is all going to go wrong. [/QUOTE]
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