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The 13th Age 2nd Edition Kickstarter Has Launched
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<blockquote data-quote="Staffan" data-source="post: 9338966" data-attributes="member: 907"><p>My issue with Icons is mostly that they are a "per session" thing. My main group usually plays for what in theory is three hours on one weeknight per week, but between people being late and us spending time catching up and such it's more like two hours in practice. And with an average of one icon event per player (three dice per player that do something on 5 or 6), that's a lot of icon stuff per hour.</p><p></p><p>It's a thing I see with many other systems as well. For example, both The Troubleshooters and Infinity has resources that reset per session. I have lately taken to changing these things to be per important story beat instead, which should be about 2-3 sessions.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9338966, member: 907"] My issue with Icons is mostly that they are a "per session" thing. My main group usually plays for what in theory is three hours on one weeknight per week, but between people being late and us spending time catching up and such it's more like two hours in practice. And with an average of one icon event per player (three dice per player that do something on 5 or 6), that's a lot of icon stuff per hour. It's a thing I see with many other systems as well. For example, both The Troubleshooters and Infinity has resources that reset per session. I have lately taken to changing these things to be per important story beat instead, which should be about 2-3 sessions. [/QUOTE]
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The 13th Age 2nd Edition Kickstarter Has Launched
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