Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The 14th level PCs have slain their thousands, the 18th level PCs their ten thousands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3518623" data-attributes="member: 3424"><p>Or: some thoughts on DM expectations of PC competence</p><p></p><p>So, I was having dinner in a restaurant next to a video game store today, and I could see a trailer for some video game playing on one of the screens in the store. It seemed to be for a game similar to Ninety-Nine Nights, in which one PC effectively takes on an army and wins (given sufficient skill on the part of the player, of course).</p><p></p><p>It occured to me that given the standard assumptions of gear and so on, high-level D&D PCs will eventually be able to perform such superheroic stunts. However, such a high level of competence may come as a nasty surprise for a DM who fails to realize how much more capable the PCs have become after gaining just a few levels.</p><p></p><p>So I guess, in a rather round-about way, what I'm wondering about is this: should the game be more explicit about what PCs at each range of levels are likely to be able to do? Should certain types of challenges have a "trivially easy to overcome by a party of level X (or a level X [class])", e.g. once you have a 5th level cleric in a standard four-person party, starvation is almost never a problem. </p><p></p><p>The standard D&D paradigm of PCs acquiring ever-increasing levels of competence also might not suit all DMs, and an explicit breakdown of what the PCs are expected to be able to do would allow DMs to decide on their individual "sweet spots" where they can end or drag out their campaigns.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="FireLance, post: 3518623, member: 3424"] Or: some thoughts on DM expectations of PC competence So, I was having dinner in a restaurant next to a video game store today, and I could see a trailer for some video game playing on one of the screens in the store. It seemed to be for a game similar to Ninety-Nine Nights, in which one PC effectively takes on an army and wins (given sufficient skill on the part of the player, of course). It occured to me that given the standard assumptions of gear and so on, high-level D&D PCs will eventually be able to perform such superheroic stunts. However, such a high level of competence may come as a nasty surprise for a DM who fails to realize how much more capable the PCs have become after gaining just a few levels. So I guess, in a rather round-about way, what I'm wondering about is this: should the game be more explicit about what PCs at each range of levels are likely to be able to do? Should certain types of challenges have a "trivially easy to overcome by a party of level X (or a level X [class])", e.g. once you have a 5th level cleric in a standard four-person party, starvation is almost never a problem. The standard D&D paradigm of PCs acquiring ever-increasing levels of competence also might not suit all DMs, and an explicit breakdown of what the PCs are expected to be able to do would allow DMs to decide on their individual "sweet spots" where they can end or drag out their campaigns. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The 14th level PCs have slain their thousands, the 18th level PCs their ten thousands
Top