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The 14th level PCs have slain their thousands, the 18th level PCs their ten thousands
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<blockquote data-quote="jasin" data-source="post: 3520096" data-attributes="member: 7531"><p>"Analyzing Aragorn" on that webpage was a really excellent article!</p><p></p><p>And 6th level epic rules sound intriguing... I probably won't use it, but I think I'll need to look it up.</p><p></p><p>It reminds me of a last game I ran, where the ultimate (non-abstract) evil of the setting were supposed to be a planetar and a marilith. When you think about it in non-D&D terms, that's pretty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing epic. A six-armed 9 ft. tall snake-woman that can just ignore a typical sword blow and can summon whirling rings of blades that could cut through stone or steel, and a 9 ft. tall angel that can kill with a word and cannot be killed without magic, at all. The idea was to present it accordingly in game.</p><p></p><p>Seemed to be working out well (until I got too busy/burned out to continue, but that's a different story), and ever since, I've been thinking about a game that would accord appropriate respect to high level characters/effect/monsters, and make them appropriately rare: if when you raise dead NPCs don't say "eh... losing a level sure sucks" but "THE DEAD HAS RISEN! A HOLY MAN WALKS AMONG US!", it might of bring a bit of that ever-lamented sense of wonder back to the high levels...</p></blockquote><p></p>
[QUOTE="jasin, post: 3520096, member: 7531"] "Analyzing Aragorn" on that webpage was a really excellent article! And 6th level epic rules sound intriguing... I probably won't use it, but I think I'll need to look it up. It reminds me of a last game I ran, where the ultimate (non-abstract) evil of the setting were supposed to be a planetar and a marilith. When you think about it in non-D&D terms, that's pretty :):):):)ing epic. A six-armed 9 ft. tall snake-woman that can just ignore a typical sword blow and can summon whirling rings of blades that could cut through stone or steel, and a 9 ft. tall angel that can kill with a word and cannot be killed without magic, at all. The idea was to present it accordingly in game. Seemed to be working out well (until I got too busy/burned out to continue, but that's a different story), and ever since, I've been thinking about a game that would accord appropriate respect to high level characters/effect/monsters, and make them appropriately rare: if when you raise dead NPCs don't say "eh... losing a level sure sucks" but "THE DEAD HAS RISEN! A HOLY MAN WALKS AMONG US!", it might of bring a bit of that ever-lamented sense of wonder back to the high levels... [/QUOTE]
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