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The 15 Minute Dungeon Master?
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<blockquote data-quote="Spinachcat" data-source="post: 4221381" data-attributes="member: 37588"><p>1) Thank you everyone for your suggestions</p><p></p><p>2) Send me more!</p><p></p><p></p><p></p><p>"Fully fleshed out" is beyond my scope, but instead I am going for the writer's shorthand of "archetype + quirk" that produces somebody memorable we meet on screen for a scene or two. I wll also approach NPC generation with "actor notes" for the GM to help them "improv" the NPC so the character is fun to interact with and gets remembered after the session. </p><p></p><p></p><p></p><p>I <em>absolutely</em> promise to put things with the stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Cliches rock. Don't avoid them. Instead, sit with them and ask questions. Cliches are your noodles, pasta and rice. Do you just serve some boiled rice? Or do you boil the rice with saffron and then stir fry the rice with fresh chopped veggies in coconut oil? My goal will be to take cliches which are bedrock components of storytelling and offer something more. My hope is that I will be able to offer the GM a gourmet microwave meal. No, it won't beat what the best chefs of Paris could do, but it will be far more exciting than another McDonald's run. </p><p></p><p></p><p></p><p>What kind of tool would take you from "moderately successful" to "highly successful"? What has been missing when you run adventures with 15 prep? </p><p></p><p></p><p></p><p>I am avoiding actual maps, because (a) I am not a visual artist and (b) WotC is producing excellent Dungeon Tiles and I expect an artistic 3rd parties to jump into the map business. </p><p></p><p>I highly agree with the clunky result issue with random mappers. That is a problem that I am going to be examining deeply, but here's my viewpoint. I do not design dungeons from an architectural perspective, but a cinematic one. The problem I see with lots of random generators is room / hallway placement and I am more focused on "transition fluff" and flowcharts that lead to interesting Encounter Sites vs. Room to Room style exploration. </p><p></p><p></p><p></p><p>This is an excellent idea. There is a pirate RPG called Crimson Cutlass that has a similiar idea. With Cutlass, the GM picks the Inciting Event and the Climax scene and then randomly rolls for everything that occurs in between. </p><p></p><p>I have not yet decided how exactly I am going to do my Random Plot Generator, but certainly I will be heavily focused on Three Act Structure and the transitions in between. </p><p></p><p></p><p></p><p>Amen. Everybody needs more Trogdor Burnination!</p><p></p><p></p><p></p><p>Thank you, I will be looking for a set on eBay. There is something really wonderful about using a deck of cards as a randomizer. Crimson Cutlass uses a combo of tarot cards and dice charts and there is something very fun about the various intrepretations that can be made from the vague meanings of card symbols and key words.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 4221381, member: 37588"] 1) Thank you everyone for your suggestions 2) Send me more! "Fully fleshed out" is beyond my scope, but instead I am going for the writer's shorthand of "archetype + quirk" that produces somebody memorable we meet on screen for a scene or two. I wll also approach NPC generation with "actor notes" for the GM to help them "improv" the NPC so the character is fun to interact with and gets remembered after the session. I [i]absolutely[/i] promise to put things with the stuff. :cool: Cliches rock. Don't avoid them. Instead, sit with them and ask questions. Cliches are your noodles, pasta and rice. Do you just serve some boiled rice? Or do you boil the rice with saffron and then stir fry the rice with fresh chopped veggies in coconut oil? My goal will be to take cliches which are bedrock components of storytelling and offer something more. My hope is that I will be able to offer the GM a gourmet microwave meal. No, it won't beat what the best chefs of Paris could do, but it will be far more exciting than another McDonald's run. What kind of tool would take you from "moderately successful" to "highly successful"? What has been missing when you run adventures with 15 prep? I am avoiding actual maps, because (a) I am not a visual artist and (b) WotC is producing excellent Dungeon Tiles and I expect an artistic 3rd parties to jump into the map business. I highly agree with the clunky result issue with random mappers. That is a problem that I am going to be examining deeply, but here's my viewpoint. I do not design dungeons from an architectural perspective, but a cinematic one. The problem I see with lots of random generators is room / hallway placement and I am more focused on "transition fluff" and flowcharts that lead to interesting Encounter Sites vs. Room to Room style exploration. This is an excellent idea. There is a pirate RPG called Crimson Cutlass that has a similiar idea. With Cutlass, the GM picks the Inciting Event and the Climax scene and then randomly rolls for everything that occurs in between. I have not yet decided how exactly I am going to do my Random Plot Generator, but certainly I will be heavily focused on Three Act Structure and the transitions in between. Amen. Everybody needs more Trogdor Burnination! Thank you, I will be looking for a set on eBay. There is something really wonderful about using a deck of cards as a randomizer. Crimson Cutlass uses a combo of tarot cards and dice charts and there is something very fun about the various intrepretations that can be made from the vague meanings of card symbols and key words. [/QUOTE]
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