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*Pathfinder & Starfinder
The 15 Minute Dungeon Master?
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<blockquote data-quote="That One Guy" data-source="post: 4224291" data-attributes="member: 64672"><p>Random generation for stuff. I often forget the kind of random junk that would be sitting in a room. I try to think of a lot of my dungeons and keeps and such as places where things really live... so a random list of common Kobold crap or generic goblinoid ... stuff (couldn't think of a g word for stuff. Apologies).</p><p></p><p>But, my problem w/ running a one-shot is being able to help my players flesh out their PCs. Sometimes people just can't really create a character they find fun/interesting. W/ 4e, heroes are sort of... heroes at level 1, but not 'big damn heroes'. A list of random background events, experiences, etc. would be greatly appreciated - as well as how those events potentially affected the PC (in or out of game). Like Hackmaster on downers.</p><p></p><p>I like the idea that enemies who survive or escape PCs get tougher and become valuable NPCs. Maybe a chart for 'establishing' returned NPCs (enemies who weren't meant to be returning villains but are now).</p><p></p><p>Hm... a lot of my friends who want to try running a game ask me about making things up on the spot. I think a chart for small twists or random distraction fights/challenges (Send in the ninjas from the aforementioned link) would be beneficial for a lot of dms. The idea being that if the PCs solve something quickly or all roll high on an encounter and it feels like the game is not challenging enough then the dm has a bag of tricks prepared.</p><p></p><p>Random name charts are groovy. There are tons on the internet, but more are always fun.</p><p></p><p>Random magical item names and lore. My players always like it if they can figure out what a weapon is/does by how it appears and behaves so they figure out its story. I think I might be able to use such lore to help structure my world.</p><p>(I loved the tome of magic for its lore factor. Vestiges make me happy).</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4224291, member: 64672"] Random generation for stuff. I often forget the kind of random junk that would be sitting in a room. I try to think of a lot of my dungeons and keeps and such as places where things really live... so a random list of common Kobold crap or generic goblinoid ... stuff (couldn't think of a g word for stuff. Apologies). But, my problem w/ running a one-shot is being able to help my players flesh out their PCs. Sometimes people just can't really create a character they find fun/interesting. W/ 4e, heroes are sort of... heroes at level 1, but not 'big damn heroes'. A list of random background events, experiences, etc. would be greatly appreciated - as well as how those events potentially affected the PC (in or out of game). Like Hackmaster on downers. I like the idea that enemies who survive or escape PCs get tougher and become valuable NPCs. Maybe a chart for 'establishing' returned NPCs (enemies who weren't meant to be returning villains but are now). Hm... a lot of my friends who want to try running a game ask me about making things up on the spot. I think a chart for small twists or random distraction fights/challenges (Send in the ninjas from the aforementioned link) would be beneficial for a lot of dms. The idea being that if the PCs solve something quickly or all roll high on an encounter and it feels like the game is not challenging enough then the dm has a bag of tricks prepared. Random name charts are groovy. There are tons on the internet, but more are always fun. Random magical item names and lore. My players always like it if they can figure out what a weapon is/does by how it appears and behaves so they figure out its story. I think I might be able to use such lore to help structure my world. (I loved the tome of magic for its lore factor. Vestiges make me happy). [/QUOTE]
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