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The 15 Minute Dungeon Master?
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<blockquote data-quote="Frostmarrow" data-source="post: 4224313" data-attributes="member: 1122"><p>I've got a suggestion. Random Adventure Generator-results never stick in my brain. I don't know why but here is a tip to make the reults stickier:</p><p></p><p>First the book should interview the reader in order to establish a few clichées. The clichées created are the later used in the randomizing process.</p><p></p><p>1. What is you favorite predator?</p><p>2. What is your favorite flower?</p><p>3. What is your favorite structure?</p><p></p><p>Then the random tables take these choice in account. Like this:</p><p></p><p>1. Travellers on the King's Road fall victim to a wild beast (represented by <em>your favorite predator</em>)</p><p>2. A thief (with one feature inspired by <em>your favorite predator</em>) tries to pick the PC's pockets.</p><p>3. Knights of <em>your favorite flower</em> have fallen from grace and need to have their reputation restored.</p><p>4. A PC inherits <em>your favorite structure</em>, but it's cursed!</p><p></p><p>This way everything I create with the generator will look quite different from what you make of it. I can even pick the interview up at the start of every new campaign and quite likely get new results. Also, it makes what ever I create with the generator feel more like my own and that will make plots created stick better to my mind.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 4224313, member: 1122"] I've got a suggestion. Random Adventure Generator-results never stick in my brain. I don't know why but here is a tip to make the reults stickier: First the book should interview the reader in order to establish a few clichées. The clichées created are the later used in the randomizing process. 1. What is you favorite predator? 2. What is your favorite flower? 3. What is your favorite structure? Then the random tables take these choice in account. Like this: 1. Travellers on the King's Road fall victim to a wild beast (represented by [I]your favorite predator[/I]) 2. A thief (with one feature inspired by [I]your favorite predator[/I]) tries to pick the PC's pockets. 3. Knights of [I]your favorite flower[/I] have fallen from grace and need to have their reputation restored. 4. A PC inherits [i]your favorite structure[/i], but it's cursed! This way everything I create with the generator will look quite different from what you make of it. I can even pick the interview up at the start of every new campaign and quite likely get new results. Also, it makes what ever I create with the generator feel more like my own and that will make plots created stick better to my mind. [/QUOTE]
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