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The 15 Minute Dungeon Master?
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<blockquote data-quote="Fayd12" data-source="post: 4229375" data-attributes="member: 61744"><p>Harr pretty much exactly describes what I do here. One of my pre-planned encounters is usually a climax that ties into the overall campaign. I have an idea of what the overall campaign climax will be from the very start, but the how/why changes as the PCs progress through the different sub-stages. This allows me to tell a story at the same time I'm running a sandbox.</p><p></p><p>Meaningful NPCs and NPC organizations are improtant for me. Making up how everything inter-relates is easier to do on the fly during the session since the PCs can see connections I didn't think of. If the connections they see sound cool to me then POOF, that magically becomes how I had always planned it to work. If I don't like the connections they draw it allows me to play on their pre-conceptions by having it end up being completely different.</p></blockquote><p></p>
[QUOTE="Fayd12, post: 4229375, member: 61744"] Harr pretty much exactly describes what I do here. One of my pre-planned encounters is usually a climax that ties into the overall campaign. I have an idea of what the overall campaign climax will be from the very start, but the how/why changes as the PCs progress through the different sub-stages. This allows me to tell a story at the same time I'm running a sandbox. Meaningful NPCs and NPC organizations are improtant for me. Making up how everything inter-relates is easier to do on the fly during the session since the PCs can see connections I didn't think of. If the connections they see sound cool to me then POOF, that magically becomes how I had always planned it to work. If I don't like the connections they draw it allows me to play on their pre-conceptions by having it end up being completely different. [/QUOTE]
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