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*Pathfinder & Starfinder
The 18 INT Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 4329503" data-attributes="member: 996"><p>Is it just me, or is the 18 INT Tactical Warlord catching on? I've seen several posts mention Eladrin warlords multiclassed to Wizard.</p><p></p><p>I debated for days what to do with a Warlord, and that's what I finally settled on, INT set higher than STR so my Tactical Presence isn't trivial. Add Tactical Assault and make liberal use of Commander's Strike and your party's doing lots of damage, and your slightly lower hit probability isn't really holding you back that much. Wolf Pack Tactics and Pin the Foe give you a desireable effect that doesn't require you hit, so they're also good choices. If you're human, you might even take Furious Smash - it won't do much damage or give a large bonus, but it's vs FORT and could be good for nixing the occassional high-AC/low-FORT minion. While the encounter exploits don't have an easy choice like that, there is one that's vs REF. </p><p></p><p>It really screws you on Warlord's Favor and Lead the Attack, though, both of which would give a huge bonus, but require /you/ to hit. One way around it is to get some Aid Another or other bonuses from your buddies ("Hey, I give you bonuses all the time..") to set you up for Lead the Attack, then everyone gets the +5 for the rest of the encounter - perfect for beating down solos.</p><p></p><p>An then there's multiclassing to Wizard (Scorching Burst seems a good choice), maybe even going Wizard of the Spiral Tower so your magic longsword can both help your warlord powers land, and add to your few wizard spells.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4329503, member: 996"] Is it just me, or is the 18 INT Tactical Warlord catching on? I've seen several posts mention Eladrin warlords multiclassed to Wizard. I debated for days what to do with a Warlord, and that's what I finally settled on, INT set higher than STR so my Tactical Presence isn't trivial. Add Tactical Assault and make liberal use of Commander's Strike and your party's doing lots of damage, and your slightly lower hit probability isn't really holding you back that much. Wolf Pack Tactics and Pin the Foe give you a desireable effect that doesn't require you hit, so they're also good choices. If you're human, you might even take Furious Smash - it won't do much damage or give a large bonus, but it's vs FORT and could be good for nixing the occassional high-AC/low-FORT minion. While the encounter exploits don't have an easy choice like that, there is one that's vs REF. It really screws you on Warlord's Favor and Lead the Attack, though, both of which would give a huge bonus, but require /you/ to hit. One way around it is to get some Aid Another or other bonuses from your buddies ("Hey, I give you bonuses all the time..") to set you up for Lead the Attack, then everyone gets the +5 for the rest of the encounter - perfect for beating down solos. An then there's multiclassing to Wizard (Scorching Burst seems a good choice), maybe even going Wizard of the Spiral Tower so your magic longsword can both help your warlord powers land, and add to your few wizard spells. [/QUOTE]
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The 18 INT Warlord
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