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<blockquote data-quote="Crothian" data-source="post: 5278399" data-attributes="member: 232"><p>I would love to get to the con but it's a bit far and not well placed in the year for me. </p><p></p><p></p><p>Pacing at my table went well. The module was designed in hoped that the place would be a little too big to go all the way through but we did get through all 29 areas in the 4 hours we had each day with mere minutes to spare. The PCs got farther each day so that worked well. I had 8 people at my table and that was larger then I usually do but I've ran for groups of upwards of a dozen regulars and 16 tops so I did have experience with making sure everyone was involved and doing things. I would prefer smaller groups but that was out of my hands.</p><p></p><p></p><p></p><p>It was specifically written for this tournament. It does have advice for running a tournament module and scoring. In retrospect it could be a little better on some things but I'd need to reread it to see if I was confused on some issues or if it was explained badly. </p><p></p><p>The in game goal was to explore the place as much as possible. Scoring was done by how many rooms get explored, how many character survive, bonus points for certain places, and then subtracting for time spent in the caves.</p></blockquote><p></p>
[QUOTE="Crothian, post: 5278399, member: 232"] I would love to get to the con but it's a bit far and not well placed in the year for me. Pacing at my table went well. The module was designed in hoped that the place would be a little too big to go all the way through but we did get through all 29 areas in the 4 hours we had each day with mere minutes to spare. The PCs got farther each day so that worked well. I had 8 people at my table and that was larger then I usually do but I've ran for groups of upwards of a dozen regulars and 16 tops so I did have experience with making sure everyone was involved and doing things. I would prefer smaller groups but that was out of my hands. It was specifically written for this tournament. It does have advice for running a tournament module and scoring. In retrospect it could be a little better on some things but I'd need to reread it to see if I was confused on some issues or if it was explained badly. The in game goal was to explore the place as much as possible. Scoring was done by how many rooms get explored, how many character survive, bonus points for certain places, and then subtracting for time spent in the caves. [/QUOTE]
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