Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The 1e Tournement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thedungeondelver" data-source="post: 5285245" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Actually, there's a very easy way to adjudicate a tournament 1e game equally, through using point values. You can do it in the broad sense:</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">"50 points for every surviving character, each character gets 1 point for every remaining hit point, each defeated monster of up to 2 hd = 2 points, 3hd = 3 points, etc. Sprung traps deducts 25 points, undetected but un-sprung traps deducts 10 points, each turn beyond [fixed number] it takes to make it out deducts 5 points" and so forth</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Or you can do it in the per-encounter sense:</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">"+10 points if the magic user casts <em>strength</em> before this combat. +2 points for each <em>cure light wounds</em> spell the cleric employs. +5 for each fighting character that prevents the magic user from being hit during this combat" and so on. Although this method may be <em>too</em> granular.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Regardless, these are universal and can apply across multiple DMs and multiple games: there's no questioning whether or not a character is alive, dead, or how much HP they have, etc.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5285245, member: 34865"] [font=century gothic] Actually, there's a very easy way to adjudicate a tournament 1e game equally, through using point values. You can do it in the broad sense: "50 points for every surviving character, each character gets 1 point for every remaining hit point, each defeated monster of up to 2 hd = 2 points, 3hd = 3 points, etc. Sprung traps deducts 25 points, undetected but un-sprung traps deducts 10 points, each turn beyond [fixed number] it takes to make it out deducts 5 points" and so forth Or you can do it in the per-encounter sense: "+10 points if the magic user casts [i]strength[/i] before this combat. +2 points for each [i]cure light wounds[/i] spell the cleric employs. +5 for each fighting character that prevents the magic user from being hit during this combat" and so on. Although this method may be [i]too[/i] granular. Regardless, these are universal and can apply across multiple DMs and multiple games: there's no questioning whether or not a character is alive, dead, or how much HP they have, etc. [/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The 1e Tournement
Top