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General Tabletop Discussion
*Dungeons & Dragons
The 200gp Elephant Mount in the PHB
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<blockquote data-quote="Charles Rampant" data-source="post: 7203551" data-attributes="member: 32659"><p>To be honest, even Horses are a pain in D&D. I like parties to have them, simply because then they look more like Larry Elmore paintings, but I also hate combats with mounts in them, as the rules (and battlemap size) become very wonky. I've gotten around that problem by adopting the 'Goober Companion system' somewhat for them: the players simply become Large and move 80ft. (or whatever) a round, will fall off the horse if knocked Prone, and the horse isn't independently targetable, but has 3 'hit boxes', one of which is checked every time the player takes damage from an AoE, takes 20 damage or more in one hit, and a third condition I can't remember now. This works, and lets me have simple mounts that don't die instantly but don't result in initiative weirdness or whatever... and even then, I still kind of can't be bothered with them. </p><p></p><p>I'm debating giving my party the ability to get Pegasi allies to expedite the travel in the Rise of Tiamat/Storm King's Thunder campaign I'm running, but perhaps under the explicit rule that the Pegasi will never fight or enter combat situations, for this reason. I'd use the Harper teleportation network, but the PC Harper is keeping their membership so quiet that it's hard to justify that information being shared with the players...</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7203551, member: 32659"] To be honest, even Horses are a pain in D&D. I like parties to have them, simply because then they look more like Larry Elmore paintings, but I also hate combats with mounts in them, as the rules (and battlemap size) become very wonky. I've gotten around that problem by adopting the 'Goober Companion system' somewhat for them: the players simply become Large and move 80ft. (or whatever) a round, will fall off the horse if knocked Prone, and the horse isn't independently targetable, but has 3 'hit boxes', one of which is checked every time the player takes damage from an AoE, takes 20 damage or more in one hit, and a third condition I can't remember now. This works, and lets me have simple mounts that don't die instantly but don't result in initiative weirdness or whatever... and even then, I still kind of can't be bothered with them. I'm debating giving my party the ability to get Pegasi allies to expedite the travel in the Rise of Tiamat/Storm King's Thunder campaign I'm running, but perhaps under the explicit rule that the Pegasi will never fight or enter combat situations, for this reason. I'd use the Harper teleportation network, but the PC Harper is keeping their membership so quiet that it's hard to justify that information being shared with the players... [/QUOTE]
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The 200gp Elephant Mount in the PHB
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