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The 2024 Core D&D Rulebooks Are Coming In May
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<blockquote data-quote="Iosue" data-source="post: 9209610" data-attributes="member: 6680772"><p>It's too bad the 4e Essentials didn't do better*, because I quite liked that format.</p><p></p><p>If I had my druthers, I'd do something like this, with all books being 9 x 6 inch paperbacks that retail for $25-$30:</p><p>Basic Rulebook - the rules plus the Core Four races and classes</p><p>Player's Handbook - Box set, with book (no rules, just all the additional races, classes, backgrounds, feats, etc.) and player side tokens, character sheets, spell/class ability cards, and dice</p><p>Dungeon Master's Guide - DM side rules, magic items, additional optional rules (everything a veteran DM wants or needs)</p><p>Dungeon Master's Kit - Box set, with book (geared specifically for teaching new DMs how to run the game, how to create dungeons, adventures, homebrew world, and campaigns), maps/tiles, maybe NPC tokens, magic item cards, adventure/campaign design sheets, and DM screen</p><p>Monster Vault - Box set, with book (monster stat blocks, art, and random encounter tables), and tokens</p><p></p><p>The idea is, people can pick or choose depending on what they need. A completist might very well get the whole thing for $130. A player might get only the Basic Rulebook for $25, or get the PHB as well at a total of $55. Beginning DMs can get by with just the Basic Rulebook, DM's Kit and Monster Vault for $85, and get the DMG later if they want to. Someone who does a lot of online gaming might only get the Basic Rulebook, but supplement it with a slightly cheaper digital purchase of the PHB. A veteran DM might not need all the advice in the DM's Kit book, but the additional items might make it worth buying.</p><p></p><p>You have the same exact content, but a more flexible purchasing format, and ultimately cheaper than 3 big hardcovers at $60 a pop.</p><p></p><p>*Of course, if it had done better, we might not have gotten 5e, which is much more where my sympathy lies...</p></blockquote><p></p>
[QUOTE="Iosue, post: 9209610, member: 6680772"] It's too bad the 4e Essentials didn't do better*, because I quite liked that format. If I had my druthers, I'd do something like this, with all books being 9 x 6 inch paperbacks that retail for $25-$30: Basic Rulebook - the rules plus the Core Four races and classes Player's Handbook - Box set, with book (no rules, just all the additional races, classes, backgrounds, feats, etc.) and player side tokens, character sheets, spell/class ability cards, and dice Dungeon Master's Guide - DM side rules, magic items, additional optional rules (everything a veteran DM wants or needs) Dungeon Master's Kit - Box set, with book (geared specifically for teaching new DMs how to run the game, how to create dungeons, adventures, homebrew world, and campaigns), maps/tiles, maybe NPC tokens, magic item cards, adventure/campaign design sheets, and DM screen Monster Vault - Box set, with book (monster stat blocks, art, and random encounter tables), and tokens The idea is, people can pick or choose depending on what they need. A completist might very well get the whole thing for $130. A player might get only the Basic Rulebook for $25, or get the PHB as well at a total of $55. Beginning DMs can get by with just the Basic Rulebook, DM's Kit and Monster Vault for $85, and get the DMG later if they want to. Someone who does a lot of online gaming might only get the Basic Rulebook, but supplement it with a slightly cheaper digital purchase of the PHB. A veteran DM might not need all the advice in the DM's Kit book, but the additional items might make it worth buying. You have the same exact content, but a more flexible purchasing format, and ultimately cheaper than 3 big hardcovers at $60 a pop. *Of course, if it had done better, we might not have gotten 5e, which is much more where my sympathy lies... [/QUOTE]
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