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<blockquote data-quote="the Jester" data-source="post: 6134438" data-attributes="member: 1210"><p>I favor rolling for stats; I'd like it if 3d6 in order was a reasonable option, but it always ends up generating a couple of pcs with no stat about 12 in a decent-sized party. So my game uses 4d6-drop-one.</p><p></p><p>I understand people who don't like rolling because you might end up with wonky stats; however, that's exactly why I do like it. I'm a fan of 'roll in order', since it pushes people to make a character based on their stats rather than to arrange stats based on their concept, but that's a total matter of playstyle choice. I wouldn't want to impose it on others who don't want to use it (except maybe those who are playing in my campaign! -but even then I almost always allow a player to arrange to taste).</p><p></p><p></p><p></p><p>This is only true for some playstyles. While those seem to be fairly prevalent, they certainly aren't the <em>only </em>playstyles out there, and there are definitely exceptions.</p><p></p><p>In my own campaign, for instance, adventurers aren't necessarily anyone special until they've gained a few levels and achieved a little notoriety. The npc blacksmith or farmer or porter might well have stats just as good as a pc- though it's not especially likely, it's possible for an npc to have stats way better than any pc. (I custom-stat npcs most of the time rather than rolling them up; some good examples might include a major villain, a legendary hero, the high priest of a major religion, the in-game equivalent of an Olympian athlete, etc.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6134438, member: 1210"] I favor rolling for stats; I'd like it if 3d6 in order was a reasonable option, but it always ends up generating a couple of pcs with no stat about 12 in a decent-sized party. So my game uses 4d6-drop-one. I understand people who don't like rolling because you might end up with wonky stats; however, that's exactly why I do like it. I'm a fan of 'roll in order', since it pushes people to make a character based on their stats rather than to arrange stats based on their concept, but that's a total matter of playstyle choice. I wouldn't want to impose it on others who don't want to use it (except maybe those who are playing in my campaign! -but even then I almost always allow a player to arrange to taste). This is only true for some playstyles. While those seem to be fairly prevalent, they certainly aren't the [I]only [/I]playstyles out there, and there are definitely exceptions. In my own campaign, for instance, adventurers aren't necessarily anyone special until they've gained a few levels and achieved a little notoriety. The npc blacksmith or farmer or porter might well have stats just as good as a pc- though it's not especially likely, it's possible for an npc to have stats way better than any pc. (I custom-stat npcs most of the time rather than rolling them up; some good examples might include a major villain, a legendary hero, the high priest of a major religion, the in-game equivalent of an Olympian athlete, etc. [/QUOTE]
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