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The 2nd best fighter...
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<blockquote data-quote="Chronologist" data-source="post: 5385267" data-attributes="member: 81796"><p>I agree with StreamOfTheSky, archery is a completely viable dex-based fighter style. For equipment, I'd recommend investing in dex-boosting magical items, a magic bow, and heavy mithral armor. If you allow custom magical items using the core rules, you can equip your character with fun and useful magical effects, like Haste for a couple of rounds per day, and short range teleport spells usable at will. I's also invest in magic that makes you hard to hit, as well as items that boost your CMB (remember, you're one disarm away from useless).</p><p></p><p>One of the best things about archer builds is having many arrows with different magical properties and damage types. Having many kinds of Bane arrows on hand, and being able to switch from a +1 Holy Undad Bane bludgeoning arrow (for all your skeletal needs) to a +1 Icy Burst cold iron arrow (for taking out those pesky fire demons) makes the archer hands-down the most versatile, adaptable, and outright powerful martial builds available.</p><p></p><p>If you start going into 3.5 material and pathfinder sourcebooks, there are many other interesting, useful, and powerful items and character options you can explore, not the least being the Archer variant for the fighter in the Advanced Player's Guide.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5385267, member: 81796"] I agree with StreamOfTheSky, archery is a completely viable dex-based fighter style. For equipment, I'd recommend investing in dex-boosting magical items, a magic bow, and heavy mithral armor. If you allow custom magical items using the core rules, you can equip your character with fun and useful magical effects, like Haste for a couple of rounds per day, and short range teleport spells usable at will. I's also invest in magic that makes you hard to hit, as well as items that boost your CMB (remember, you're one disarm away from useless). One of the best things about archer builds is having many arrows with different magical properties and damage types. Having many kinds of Bane arrows on hand, and being able to switch from a +1 Holy Undad Bane bludgeoning arrow (for all your skeletal needs) to a +1 Icy Burst cold iron arrow (for taking out those pesky fire demons) makes the archer hands-down the most versatile, adaptable, and outright powerful martial builds available. If you start going into 3.5 material and pathfinder sourcebooks, there are many other interesting, useful, and powerful items and character options you can explore, not the least being the Archer variant for the fighter in the Advanced Player's Guide. [/QUOTE]
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