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*Pathfinder & Starfinder
The 2nd best fighter...
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<blockquote data-quote="pawsplay" data-source="post: 5386291" data-attributes="member: 15538"><p>Well, let's see it then. You didn't say anything about 1st level, which is a somewhat different comparison.</p><p></p><p></p><p></p><p>So, Power Attack and Cleave? Cleave is nice, but you have to hit, and there has to be an adjacent opponent, and it only works on a felling blow, and you still have to hit. On the other hand, two weapons has a good chance of wounding/killing two kobolds or maybe even two orcs, every round. And the Dex-based fighter has (likely) a better initiative and a better AC.</p><p></p><p></p><p></p><p>Somehow I got in a hurry and messed that up.</p><p></p><p>Try: Base stats Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 10, +2 Dex (human), two advances to Dex. Final Dex 18. Everything dex-based goes down by 1, the change to Str is inconsequential. </p><p></p><p>Reversing Str and Dex, the Str-based fighter would have Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10, at first level. Greatswords would be +4 melee (1d12+4), with power attack, +3 melee (1d12+7). On a hit, that averages 13.5.</p><p></p><p>Shortsword +2 melee (1d6+2) and +2 (1d6+1) on two hits yields 10. So in a full attack situation, the difference is quite small, even at 1st level. The two-hander can certainly do a lot more damage with a standard action, assuming no power attack and both getting +4 to hit, 9.5 versus 5.5. However, the Dex-based fighter still has +1 initiative and +1 AC over him. Unless you are fighting a low AC, high hit point foe with a relatively poor attack bonus, I don't see the two-hander has a notable advantage. Cleave is useful, but being in contact with so many opponents just makes the lower AC that much more of a weakness.</p><p></p><p>As for rogues and rangers, rogues have to burn their sole feat at 1st level to go TWF and have a lower BAB, meaning a double whammy in terms of accuracy. Unless a ranger is fighting a favored foe, he will be in evey way inferior in melee to the fighter at 1st level.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5386291, member: 15538"] Well, let's see it then. You didn't say anything about 1st level, which is a somewhat different comparison. So, Power Attack and Cleave? Cleave is nice, but you have to hit, and there has to be an adjacent opponent, and it only works on a felling blow, and you still have to hit. On the other hand, two weapons has a good chance of wounding/killing two kobolds or maybe even two orcs, every round. And the Dex-based fighter has (likely) a better initiative and a better AC. Somehow I got in a hurry and messed that up. Try: Base stats Str 14, Dex 14, Con 14, Int 10, Wis 14, Cha 10, +2 Dex (human), two advances to Dex. Final Dex 18. Everything dex-based goes down by 1, the change to Str is inconsequential. Reversing Str and Dex, the Str-based fighter would have Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10, at first level. Greatswords would be +4 melee (1d12+4), with power attack, +3 melee (1d12+7). On a hit, that averages 13.5. Shortsword +2 melee (1d6+2) and +2 (1d6+1) on two hits yields 10. So in a full attack situation, the difference is quite small, even at 1st level. The two-hander can certainly do a lot more damage with a standard action, assuming no power attack and both getting +4 to hit, 9.5 versus 5.5. However, the Dex-based fighter still has +1 initiative and +1 AC over him. Unless you are fighting a low AC, high hit point foe with a relatively poor attack bonus, I don't see the two-hander has a notable advantage. Cleave is useful, but being in contact with so many opponents just makes the lower AC that much more of a weakness. As for rogues and rangers, rogues have to burn their sole feat at 1st level to go TWF and have a lower BAB, meaning a double whammy in terms of accuracy. Unless a ranger is fighting a favored foe, he will be in evey way inferior in melee to the fighter at 1st level. [/QUOTE]
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