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General Tabletop Discussion
*Dungeons & Dragons
The 3.5 Binder was a really cool class
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<blockquote data-quote="Staffan" data-source="post: 9842099" data-attributes="member: 907"><p>The Binder was super flavorful, and I think the ability to tailor your abilities to whatever challenges you think you would find ahead is pretty cool – basically the same concept as spell preparation, but for your whole character. But I think it suffered from two problems.</p><p></p><p>The first is that D&D is a team game. In most cases, you're a part of a party, where the rest of the characters are pretty set in their way. So your specialization becomes more about fitting into your slot in the party rather than whatever challenges lie ahead.</p><p></p><p>The second is that even if you can, for example, decide that today you'll be playing the part of a knight and bind Andras, the Grey Knight, and get proficiency in greatsword, lance, longsword, and rapier, that doesn't mean that you <strong>have</strong> one of those – particularly not a magical one. You also probably don't have the Strength score or feats of a dedicated melee combatant. To some degree this is helped by the Pact Augmentation ability (which lets you pick some bonuses from a list each day), but you'll still only be mediocre at whatever you're deciding to do that day.</p><p></p><p>As a related point to the second problem, the vestiges that give you bonuses to skills and similar things generally don't scale. For example, Leraje is a 1st level vestige and binding her gives you (among other things) a +4 competence bonus to Hide. That's pretty sweet at first level. But it won't do you much good at level 10 unless you have actually spent skill points on Hide, which goes against the concept of swapping your skills out.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9842099, member: 907"] The Binder was super flavorful, and I think the ability to tailor your abilities to whatever challenges you think you would find ahead is pretty cool – basically the same concept as spell preparation, but for your whole character. But I think it suffered from two problems. The first is that D&D is a team game. In most cases, you're a part of a party, where the rest of the characters are pretty set in their way. So your specialization becomes more about fitting into your slot in the party rather than whatever challenges lie ahead. The second is that even if you can, for example, decide that today you'll be playing the part of a knight and bind Andras, the Grey Knight, and get proficiency in greatsword, lance, longsword, and rapier, that doesn't mean that you [B]have[/B] one of those – particularly not a magical one. You also probably don't have the Strength score or feats of a dedicated melee combatant. To some degree this is helped by the Pact Augmentation ability (which lets you pick some bonuses from a list each day), but you'll still only be mediocre at whatever you're deciding to do that day. As a related point to the second problem, the vestiges that give you bonuses to skills and similar things generally don't scale. For example, Leraje is a 1st level vestige and binding her gives you (among other things) a +4 competence bonus to Hide. That's pretty sweet at first level. But it won't do you much good at level 10 unless you have actually spent skill points on Hide, which goes against the concept of swapping your skills out. [/QUOTE]
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The 3.5 Binder was a really cool class
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