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General Tabletop Discussion
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The 3.5 Binder was a really cool class
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<blockquote data-quote="Kurotowa" data-source="post: 9843008" data-attributes="member: 27957"><p>In a scripted format, you'd get the silly results when the situation is low stakes, a negative result when failure is recoverable, and a beneficial result when you're in a pinch. No Fireballs out of nowhere when you're showing off in the tavern, very few moment where your magic fails you when you need it most, lots of praying for a lucky result and getting it when you need it most. Because that's the fantasy of wild magic.</p><p></p><p>I have absolutely no idea how to translate that into a game format better than the current version. The random result table is blindly random, which doesn't produce narratively appropriate results. But what else can you do? Have the DM hand pick a result? Give that power to the player and trust they won't always just pick the best one? Neither sounds like a great idea.</p><p></p><p>If you can dream up a better way, I'd love to hear it. Otherwise I'm marking it down as a character archetype that doesn't translate between mediums well. It'll go on the list right next to "Brooding lone wolf who refuses to interact with the party a majority of the time but in a dire situation turns out to have anticipated and prepared for exactly that crisis."</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9843008, member: 27957"] In a scripted format, you'd get the silly results when the situation is low stakes, a negative result when failure is recoverable, and a beneficial result when you're in a pinch. No Fireballs out of nowhere when you're showing off in the tavern, very few moment where your magic fails you when you need it most, lots of praying for a lucky result and getting it when you need it most. Because that's the fantasy of wild magic. I have absolutely no idea how to translate that into a game format better than the current version. The random result table is blindly random, which doesn't produce narratively appropriate results. But what else can you do? Have the DM hand pick a result? Give that power to the player and trust they won't always just pick the best one? Neither sounds like a great idea. If you can dream up a better way, I'd love to hear it. Otherwise I'm marking it down as a character archetype that doesn't translate between mediums well. It'll go on the list right next to "Brooding lone wolf who refuses to interact with the party a majority of the time but in a dire situation turns out to have anticipated and prepared for exactly that crisis." [/QUOTE]
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The 3.5 Binder was a really cool class
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