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General Tabletop Discussion
*Dungeons & Dragons
The 3.5 Binder was a really cool class
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<blockquote data-quote="Hussar" data-source="post: 9843845" data-attributes="member: 22779"><p>I loved the mechanics of the Shadowcaster. To me, it was a really great way to build a balanced caster that wasn't overwhelming to players. You could focus and get the powerful spells or you could go broad and do all sorts of funky stuff. Yeah, I know, in actual practice it was ... lacking. </p><p></p><p>But conceptually, I think the class had real legs. It just needed some extra loving.</p><p></p><p>The Truenamer? Again, a fantastic concept that ... well... wasn't so go in play. I actually played one. It could work, but, you REALLY had to fiddle with every possible way to get that casting skill up. Which made it more of an exercise in min-maxing, just to make a moderately equivalent character.</p><p></p><p>It reminded me a lot of a player I once had that took a halfling (maybe gnome? Been many years) paladin/monk for the specific purpose of driving his AC and saving throws into the stratosphere. The character was virtually (well, almost) unkillable. But, it was absolutely pathetic in play. I had to give him a holy avenger just to bring him on par with the rest of the group. :wow: </p><p></p><p>The character actually did die to a trap and a failed saving throw. It was freaking hilarious. But, my point being, if a class/concept needs to be min/maxed to that degree just to do one thing, that's a bad concept.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9843845, member: 22779"] I loved the mechanics of the Shadowcaster. To me, it was a really great way to build a balanced caster that wasn't overwhelming to players. You could focus and get the powerful spells or you could go broad and do all sorts of funky stuff. Yeah, I know, in actual practice it was ... lacking. But conceptually, I think the class had real legs. It just needed some extra loving. The Truenamer? Again, a fantastic concept that ... well... wasn't so go in play. I actually played one. It could work, but, you REALLY had to fiddle with every possible way to get that casting skill up. Which made it more of an exercise in min-maxing, just to make a moderately equivalent character. It reminded me a lot of a player I once had that took a halfling (maybe gnome? Been many years) paladin/monk for the specific purpose of driving his AC and saving throws into the stratosphere. The character was virtually (well, almost) unkillable. But, it was absolutely pathetic in play. I had to give him a holy avenger just to bring him on par with the rest of the group. :wow: The character actually did die to a trap and a failed saving throw. It was freaking hilarious. But, my point being, if a class/concept needs to be min/maxed to that degree just to do one thing, that's a bad concept. [/QUOTE]
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The 3.5 Binder was a really cool class
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