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The 3.5 PHB Errata Update
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<blockquote data-quote="mannix" data-source="post: 1096185" data-attributes="member: 13945"><p><strong>3 unclear rules. are they errata?</strong></p><p></p><p>3 issues, sorry for the long post.</p><p>First is on Flaming Sphere, second is on the Cover/Concealment rules, third is on illegally occupying squares.</p><p></p><p>1) Flaming sphere, PH 232, unclear.</p><p>Relevant text: "if [the flaming sphere] enters a space with a creature, it stops moving... and deals 2d6 points of fire damage to that creature."</p><p>Question: what about squares containing multiple creatures? Maybe they are tiny, or maybe one's small and the other is huge, maybe one's helpless… Is damage dealt to each creature, or just one creature?</p><p></p><p>Also: I'm unclear how to run flaming sphere if line of sight is interrupted, but I probably just overlooked something.</p><p>--------------</p><p>2) Cover & concealment, PH150&152, several points unclear,</p><p>Relevant text: "to determine whether a target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square with concealment, the target has concealment."</p><p>Cover on ph150 is the same with one slight change "if any line from this square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover."</p><p></p><p>a) If the line between two such corners passes along the border of a concealing square, is there concealment, like with cover? For cover, must the border provide cover, or will the border provide cover if its square provides cover?</p><p></p><p>b) Additionally, if my square is well lit and my opponent’s square is well lit, but there is a square of shadow between us, do they really intend for that to provide concealment? Is a man holding a torch really ever concealed by shadows? In our world, shadows aren't tangibly opaque like their other examples (foliage, smoke...), if a man wields a torch, the fact that there is darkness between us doesn't obstruct my vision. Maybe in the dnd world, shadows are like a wispy black smoke?</p><p></p><p>c) But the real biggie is this: it appears everyone in ranged combat gets a cover bonus. When you draw a line from a corner of your square to the farther corners of an opponent's square, you've drawn the line through a square which contains a creature (your opponent). This is sufficient, according to ph150, to provide cover.</p><p>-------------</p><p>3) PH 148 "accidentally ending movement in an illegal space"</p><p>Text: "When [a character ends its movement where it's not allowed to stop], put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer."</p><p></p><p>a) <spit-take> This can't be right. In certain circumstances, I can artificially increase my movement an indefinite amount, move through opponents squares without sufferring attacks of opportunity, or maybe even teleport through doors? The extreme cases are rather contrived, but the basic cases have serious game effects nonetheless.</p><p></p><p>If I tumble in to aid a dying but surrounded companion, administering a potion that moves him from helpless to conscious, I would get to immediately move my miniature to safety?</p><p></p><p>b) Do you really only check to see if someone’s in a legal square after they end a move action? So they could occupy the same square indefinitely, as long as they each always took standard actions? If so, what are the associated penalties we might expect?</p><p></p><p>It might be time for wotc to write up some rules for same sized creatures fighting from the same square when they are allies, or at least when neither is willing to grapple. I know it sounds like a huge modification to the game, but the fact is that this situation comes up. And not just in overly contrived ways practiced by the gamebreakingest rules lawyers. What if a medium someone uses enlarge in a 2 square by 2 square room, what happens to him and his opponent? When a black pudding splits (MM201), it might not fit in it's original space (going from medium to small, for example). Where do the new creatures go, do they both stay in the same square and move out of it on their turns? What if they are in a very small room?</p><p></p><p>I don't think the solution is "make all your rooms bigger." In fact, I’m not sure what the exact solution to these worries should be, but I’m really uncomfortable with giving my players access to free teleportation.</p><p></p><p>Maybe this shouldn’t go in the errata; maybe this is just a personal gripe. Eh, either way.</p><p></p><p></p><p>Sorry again for the long post,</p><p>Thomas</p></blockquote><p></p>
[QUOTE="mannix, post: 1096185, member: 13945"] [b]3 unclear rules. are they errata?[/b] 3 issues, sorry for the long post. First is on Flaming Sphere, second is on the Cover/Concealment rules, third is on illegally occupying squares. 1) Flaming sphere, PH 232, unclear. Relevant text: "if [the flaming sphere] enters a space with a creature, it stops moving... and deals 2d6 points of fire damage to that creature." Question: what about squares containing multiple creatures? Maybe they are tiny, or maybe one's small and the other is huge, maybe one's helpless… Is damage dealt to each creature, or just one creature? Also: I'm unclear how to run flaming sphere if line of sight is interrupted, but I probably just overlooked something. -------------- 2) Cover & concealment, PH150&152, several points unclear, Relevant text: "to determine whether a target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square with concealment, the target has concealment." Cover on ph150 is the same with one slight change "if any line from this square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover." a) If the line between two such corners passes along the border of a concealing square, is there concealment, like with cover? For cover, must the border provide cover, or will the border provide cover if its square provides cover? b) Additionally, if my square is well lit and my opponent’s square is well lit, but there is a square of shadow between us, do they really intend for that to provide concealment? Is a man holding a torch really ever concealed by shadows? In our world, shadows aren't tangibly opaque like their other examples (foliage, smoke...), if a man wields a torch, the fact that there is darkness between us doesn't obstruct my vision. Maybe in the dnd world, shadows are like a wispy black smoke? c) But the real biggie is this: it appears everyone in ranged combat gets a cover bonus. When you draw a line from a corner of your square to the farther corners of an opponent's square, you've drawn the line through a square which contains a creature (your opponent). This is sufficient, according to ph150, to provide cover. ------------- 3) PH 148 "accidentally ending movement in an illegal space" Text: "When [a character ends its movement where it's not allowed to stop], put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer." a) <spit-take> This can't be right. In certain circumstances, I can artificially increase my movement an indefinite amount, move through opponents squares without sufferring attacks of opportunity, or maybe even teleport through doors? The extreme cases are rather contrived, but the basic cases have serious game effects nonetheless. If I tumble in to aid a dying but surrounded companion, administering a potion that moves him from helpless to conscious, I would get to immediately move my miniature to safety? b) Do you really only check to see if someone’s in a legal square after they end a move action? So they could occupy the same square indefinitely, as long as they each always took standard actions? If so, what are the associated penalties we might expect? It might be time for wotc to write up some rules for same sized creatures fighting from the same square when they are allies, or at least when neither is willing to grapple. I know it sounds like a huge modification to the game, but the fact is that this situation comes up. And not just in overly contrived ways practiced by the gamebreakingest rules lawyers. What if a medium someone uses enlarge in a 2 square by 2 square room, what happens to him and his opponent? When a black pudding splits (MM201), it might not fit in it's original space (going from medium to small, for example). Where do the new creatures go, do they both stay in the same square and move out of it on their turns? What if they are in a very small room? I don't think the solution is "make all your rooms bigger." In fact, I’m not sure what the exact solution to these worries should be, but I’m really uncomfortable with giving my players access to free teleportation. Maybe this shouldn’t go in the errata; maybe this is just a personal gripe. Eh, either way. Sorry again for the long post, Thomas [/QUOTE]
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